Rubick

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
2,331
Win rate
47.9%
Adjusted WR
45.9%
Pick rate
3.5%
Position in the role
#45 of 127
Score
A66/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 702 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

434 matches · 53.7% win rate · 61.8% of matches
Fade Bolt
1
Telekinesis
2
Fade Bolt
3
Arcane Supremacy
4
Fade Bolt
5
Spell Steal
6
Fade Bolt
7
Arcane Supremacy
8
Arcane Supremacy
9
Arcane Supremacy
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

?x Curiosity Bonuses
Picked 0.0% · Win –
25
+40% Spell Amp For Stolen Spells
Picked 100.0% · Win 61.9%
Main pick
+?% Fade Bolt Damage Reduction
Picked 0.0% · Win –
20
Telekinesis Landing Deals 300 Damage
Picked 100.0% · Win 57.3%
Main pick
-40% Stolen Spells Mana Cost
Picked 51.8% · Win 52.3%
Main pick
15
-4s Fade Bolt Cooldown
Picked 48.2% · Win 49.5%
-2s Telekinesis Cooldown
Picked 18.9% · Win 44.8%
10
+200 Health
Picked 81.1% · Win 49.4%
Main pick

By match duration

Up to 35 min52.3%3,761 matches
35 to 50 min48.4%4,693 matches
50 min or more51.2%1,231 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch48.7%
  • Tango48.3%
  • Faerie Fire49.7%
  • Circlet46.2%
  • Observer Ward45.9%
  • Mantle of Intelligence44.7%
  • Magic Stick49.5%
  • Sentry Ward53.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman1,00443.8%3:03
Magic Wand3,26749.4%4:09
Infused Raindrops97147.6%5:54
Ring of Basilius87047.5%6:26
Perseverance2,66150.1%9:17
Phylactery2,56950.1%11:26
Kaya1,54650.3%15:52
Blink Dagger3,71850.9%19:35
Aghanim's Scepter3,50853.3%25:52
Eul's Scepter of Divinity97253.8%30:20
Aghanim's Shard56458.0%31:15
Soul Booster94364.9%35:17

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger3,71819:35
10–1554%15–2053%20–2547%25–3049%30–3547%35–4054%
Aghanim's Scepter3,50825:52
15–2064%20–2559%25–3050%30–3546%35–4041%
Magic Wand3,2674:09
0–550%5–1047%10–1549%
Perseverance2,6619:17
0–551%5–1051%10–1550%15–2040%
Phylactery2,56911:26
5–1053%10–1551%15–2040%
Kaya1,54615:52
5–1053%10–1547%15–2049%20–2554%25–3060%
Null Talisman1,0043:03
0–545%5–1041%
Eul's Scepter of Divinity97230:20
15–2044%20–2553%25–3055%30–3558%35–4050%40–4547%
Infused Raindrops9715:54
0–547%5–1046%10–1555%
Soul Booster94335:17
25–3078%30–3571%35–4056%40–4561%45–5054%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.