Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 205 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.1% | 709 matches |
| 35 to 50 min | 47.7% | 671 matches |
| 50 min or more | 50.0% | 150 matches |
Starting items
Tango90.9%
Iron Branch72.7%
Sentry Ward72.7%
Enchanted Mango72.7%
Blood Grenade54.6%
Gauntlets of Strength45.5%
Faerie Fire27.3%
Quelling Blade18.2%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 124 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.5% | 30.8% | 3:45 | |
| 25.8% | 59.4% | 4:03 | |
| 49.2% | 41.0% | 5:38 | |
| 8.1% | 60.0% | 6:40 | |
| 54.0% | 49.3% | 10:04 | |
| 71.0% | 52.3% | 13:47 | |
| 31.5% | 69.2% | 14:50 | |
| 10.5% | 53.8% | 17:54 | |
| 6.5% | 50.0% | 24:04 | |
| 16.9% | 71.4% | – | |
| 7.3% | 66.7% | – | |
| 5.6% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Pugna65.5%+17.3 pp55
Vengeful Spirit61.8%+13.6 pp102
Dazzle62.1%+14.0 pp66
Clinkz61.3%+13.2 pp75
Visage63.8%+15.7 pp47
Leshrac62.0%+13.9 pp50
Earth Spirit58.5%+10.4 pp82
Troll Warlord61.2%+13.1 pp49
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 5:38 | 0–550%5–10100%10–150% | |
| 6 | 13:47 | 10–1550%15–200% | |
| 5 | 3:58 | 0–567%5–100% | |
| 5 | 10:04 | 5–1067%10–150% | |
| 4 | 4:03 | 0–533%5–100% | |
| 3 | 14:50 | 10–15100%15–200% | |
| 2 | 9:49 | 5–10100%10–150% | |
| 1 | 6:40 | 5–10100% | |
| 1 | 3:45 | 0–5100% | |
| 1 | 18:40 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Nature's Prophet59.3%+11.1 pp135
Shadow Fiend60.0%+11.9 pp110
Ancient Apparition59.3%+11.2 pp113
Drow Ranger56.0%+7.9 pp234
Lina55.9%+7.8 pp238
Hoodwink55.7%+7.6 pp244
Keeper of the Light59.6%+11.4 pp89
Tiny59.3%+11.2 pp91
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma30.1%-18.0 pp93
Bane26.1%-22.0 pp46
Anti-Mage40.4%-7.7 pp364
Phantom Lancer40.1%-8.0 pp232
Outworld Devourer41.6%-6.5 pp303
Abaddon35.4%-12.7 pp65
Juggernaut42.2%-5.9 pp332
Invoker43.1%-5.1 pp446
The column in pp represents the difference from the hero's overall win rate (48.1%); the last number is the sample size.
