Ogre Magi

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
2,343
Win rate
48.9%
Adjusted WR
46.9%
Pick rate
12.2%
Position in the meta
#59 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 205 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

31 matches · 61.3% win rate · 15.1% of matches
Ignite
1
Fireblast
2
Ignite
3
Bloodlust
4
Ignite
5
Multicast
6
Ignite
7
Bloodlust
8
Bloodlust
9
Bloodlust
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

17% Fireblast chance on attack
Picked 100.0% · Win 62.9%
Main pick
25
+?% Multicast Chance
Picked 0.0% · Win –
+30 Strength
Picked 49.7% · Win 61.3%
Best win rate
20
+175 Fireblast Damage
Picked 50.3% · Win 58.8%
Most picked
+80 Damage
Picked 33.4% · Win 52.3%
15
+20/35 Bloodlust / Self Attack Speed
Picked 66.6% · Win 55.1%
Main pick
+10 Ignite Burn Damage
Picked 81.8% · Win 48.5%
Most picked
10
+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
Picked 18.2% · Win 48.9%
Best win rate

By match duration

Up to 35 min47.9%938 matches
35 to 50 min50.3%1,149 matches
50 min or more46.1%256 matches

Starting items

  • Tango90.9%
  • Iron Branch72.7%
  • Sentry Ward72.7%
  • Enchanted Mango72.7%
  • Blood Grenade54.6%
  • Gauntlets of Strength45.5%
  • Faerie Fire27.3%
  • Quelling Blade18.2%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 124 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer10.5%30.8%3:45
Soul Ring25.8%59.4%4:03
Magic Wand49.2%41.0%5:38
Power Treads8.1%60.0%6:40
Arcane Boots54.0%49.3%10:04
Hand of Midas71.0%52.3%13:47
Blink Dagger31.5%69.2%14:50
Glimmer Cape10.5%53.8%17:54
Aether Lens6.5%50.0%24:04
Aghanim's Scepter16.9%71.4%–
Phase Boots7.3%66.7%–
Black King Bar5.6%85.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand65:38
0–550%5–10100%10–150%
Hand of Midas613:47
10–1550%15–200%
Ring of Basilius53:58
0–567%5–100%
Arcane Boots510:04
5–1067%10–150%
Soul Ring44:03
0–533%5–100%
Blink Dagger314:50
10–15100%15–200%
Infused Raindrops29:49
5–10100%10–150%
Power Treads16:40
5–10100%
Bracer13:45
0–5100%
Urn of Shadows118:40
15–200%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.1%); the last number is the sample size.