Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 50 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.4% | 122 matches |
| 35 to 50 min | 48.7% | 111 matches |
| 50 min or more | 53.3% | 30 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Faerie Fire100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 12 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 100.0% | 41.7% | 6:02 | |
| 100.0% | 41.7% | 13:39 | |
| 33.3% | 25.0% | 19:50 | |
| 66.7% | 50.0% | – | |
| 33.3% | 100.0% | – | |
| 25.0% | 66.7% | – | |
| 16.7% | 100.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 0.0% | – | |
| 8.3% | 0.0% | – | |
| 8.3% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Viper77.8%+31.0 pp9
Earthshaker65.2%+18.5 pp23
Outworld Devourer66.7%+19.9 pp18
Pugna83.3%+36.6 pp6
Magnus72.7%+26.0 pp11
Skywrath Mage66.7%+19.9 pp15
Clockwerk80.0%+33.2 pp5
Tusk80.0%+33.2 pp5
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 6:02 | 5–100% | |
| 1 | 15:50 | 15–200% | |
| 1 | 19:50 | 15–200% | |
| 1 | 13:39 | 10–150% | |
| 1 | 9:32 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Venomancer100.0%+53.2 pp6
Windranger72.0%+25.2 pp25
Slark70.4%+23.6 pp27
Terrorblade85.7%+38.9 pp7
Dark Seer83.3%+36.6 pp6
Lycan83.3%+36.6 pp6
Queen of Pain72.7%+26.0 pp11
Undying66.7%+19.9 pp15
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Timbersaw0.0%-46.8 pp10
Magnus18.8%-28.0 pp16
Razor0.0%-46.8 pp5
Winter Wyvern11.1%-35.7 pp9
Night Stalker20.0%-26.8 pp15
Outworld Devourer29.4%-17.4 pp17
Nature's Prophet28.6%-18.2 pp14
Disruptor22.2%-24.6 pp9
The column in pp represents the difference from the hero's overall win rate (46.8%); the last number is the sample size.
