Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 98 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.0% | 728 matches |
| 35 to 50 min | 52.0% | 656 matches |
| 50 min or more | 45.1% | 144 matches |
Starting items
Iron Branch100.0%
Magic Wand100.0%
Faerie Fire50.0%
Magic Stick25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 54 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 88.9% | 43.8% | -1:29 | |
| 98.1% | 50.9% | 6:42 | |
| 75.9% | 48.8% | 10:39 | |
| 57.4% | 74.2% | 14:41 | |
| 9.3% | 60.0% | 24:45 | |
| 20.4% | 18.2% | – | |
| 16.7% | 100.0% | – | |
| 14.8% | 25.0% | – | |
| 13.0% | 85.7% | – | |
| 5.6% | 100.0% | – | |
| 5.6% | 66.7% | – | |
| 5.6% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer58.7%+10.2 pp109
Earthshaker56.2%+7.7 pp137
Enigma61.7%+13.2 pp47
Chaos Knight71.4%+22.9 pp14
Undying55.4%+6.9 pp92
Silencer57.4%+8.9 pp54
Winter Wyvern55.3%+6.8 pp76
Puck62.1%+13.6 pp29
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:36 | 0–5100%5–100% | |
| 3 | 10:39 | 5–1050%10–150% | |
| 3 | 9:29 | 5–1050%10–150% | |
| 3 | 9:32 | 5–1050%10–150% | |
| 1 | 24:45 | 20–250% | |
| 1 | 2:00 | 0–50% | |
| 1 | 24:45 | 20–250% | |
| 1 | 14:41 | 10–15100% | |
| 1 | 11:43 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon75.0%+26.5 pp16
Shadow Fiend64.4%+16.0 pp45
Hoodwink57.8%+9.3 pp109
Magnus58.0%+9.5 pp100
Silencer59.7%+11.2 pp67
Drow Ranger57.0%+8.5 pp100
Snapfire57.3%+8.8 pp89
Beastmaster75.0%+26.5 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker33.3%-15.2 pp63
Outworld Devourer37.5%-11.0 pp128
Bounty Hunter36.1%-12.4 pp72
Slardar33.3%-15.2 pp36
Ring Master37.3%-11.2 pp59
Earthshaker41.4%-7.1 pp116
Winter Wyvern39.5%-9.0 pp76
Dragon Knight43.6%-4.9 pp149
The column in pp represents the difference from the hero's overall win rate (48.5%); the last number is the sample size.
