Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 124 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 59.9% | 409 matches |
| 35 to 50 min | 47.1% | 397 matches |
| 50 min or more | 41.7% | 84 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Sentry Ward100.0%
Tango100.0%
Clarity66.7%
Blood Grenade66.7%
Quelling Blade33.3%
Ring of Protection33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 62 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 8.1% | 60.0% | 1:14 | |
| 21.0% | 69.2% | 3:00 | |
| 71.0% | 43.2% | 4:55 | |
| 88.7% | 58.2% | 12:05 | |
| 11.3% | 71.4% | 14:17 | |
| 24.2% | 80.0% | 18:00 | |
| 35.5% | 81.8% | – | |
| 25.8% | 50.0% | – | |
| 12.9% | 87.5% | – | |
| 12.9% | 87.5% | – | |
| 6.5% | 0.0% | – | |
| 4.8% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Viper72.5%+20.1 pp40
Sven65.5%+13.0 pp110
Spirit Breaker64.9%+12.4 pp111
Ursa67.7%+15.3 pp65
Juggernaut63.2%+10.8 pp136
Rubick59.5%+7.1 pp168
Snapfire62.1%+9.7 pp87
Luna59.5%+7.1 pp131
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:55 | 0–5100%5–10100% | |
| 3 | 12:05 | 5–10100%10–15100%15–20100% | |
| 2 | 8:23 | 5–10100% | |
| 1 | 3:00 | 0–5100% | |
| 1 | 1:14 | 0–5100% | |
| 1 | 18:00 | 15–20100% | |
| 1 | 14:17 | 10–15100% | |
| 1 | 11:53 | 10–15100% | |
| 1 | 14:49 | 10–15100% | |
| 1 | 21:32 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King81.0%+28.5 pp21
Faceless Void72.0%+19.6 pp50
Naga Siren100.0%+47.6 pp5
Nature's Prophet65.6%+13.2 pp64
Shadow Fiend68.6%+16.2 pp35
Lion58.4%+6.0 pp190
Pudge57.3%+4.9 pp260
Ring Master63.8%+11.4 pp58
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker37.5%-14.9 pp88
Winter Wyvern39.1%-13.4 pp64
Dawnbreaker42.4%-10.0 pp92
Enigma40.0%-12.4 pp55
Ember Spirit43.3%-9.1 pp97
Necrophos45.1%-7.3 pp133
Windranger46.6%-5.8 pp176
Timbersaw43.2%-9.2 pp81
The column in pp represents the difference from the hero's overall win rate (52.4%); the last number is the sample size.
