Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 124 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 59.2% | 392 matches |
| 35 to 50 min | 45.7% | 372 matches |
| 50 min or more | 39.2% | 74 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch52.7%
Tango47.1%
Quelling Blade47.4%
Circlet53.5%
Faerie Fire50.0%
Magic Stick43.1%
Gauntlets of Strength48.4%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 75 | 48.0% | 1:38 | |
| 155 | 51.6% | 1:53 | |
| 26 | 65.4% | 22:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven66.0%+13.9 pp103
Viper71.8%+19.7 pp39
Ursa67.7%+15.6 pp65
Spirit Breaker64.5%+12.4 pp107
Juggernaut63.4%+11.3 pp134
Rubick58.9%+6.8 pp163
Snapfire61.7%+9.6 pp81
Pangolier69.2%+17.1 pp26
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 155 | 1:53 | 0–552% | |
| 75 | 1:38 | 0–548% | |
| 26 | 22:00 | 20–2565% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King81.0%+28.9 pp21
Faceless Void72.3%+20.3 pp47
Naga Siren100.0%+47.9 pp5
Nature's Prophet66.1%+14.0 pp62
Pudge57.9%+5.9 pp252
Pugna68.8%+16.7 pp32
Drow Ranger62.9%+10.8 pp70
Venomancer65.2%+13.1 pp46
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker36.8%-15.3 pp87
Winter Wyvern36.1%-16.0 pp61
Dawnbreaker42.9%-9.2 pp91
Enigma40.0%-12.1 pp55
Invoker46.0%-6.1 pp176
Windranger46.8%-5.3 pp171
Magnus45.0%-7.1 pp109
Necrophos46.2%-5.9 pp132
The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.
