Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 467 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.1% | 1,749 matches |
| 35 to 50 min | 47.7% | 2,211 matches |
| 50 min or more | 48.3% | 619 matches |
Starting items
Tango100.0%
Mantle of Intelligence85.7%
Iron Branch85.7%
Observer Ward85.7%
Faerie Fire71.4%
Magic Stick57.1%
Blood Grenade57.1%
Enchanted Mango42.9%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 112 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 62.5% | 37.1% | 3:10 | |
| 49.1% | 30.9% | 3:49 | |
| 61.6% | 30.4% | 6:54 | |
| 8.0% | 33.3% | 9:36 | |
| 75.0% | 45.2% | 10:48 | |
| 6.3% | 42.9% | 16:24 | |
| 34.8% | 12.8% | 19:12 | |
| 6.3% | 28.6% | 20:57 | |
| 42.0% | 53.2% | – | |
| 30.4% | 76.5% | – | |
| 18.8% | 71.4% | – | |
| 6.3% | 28.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter61.4%+14.3 pp236
Phantom Lancer55.7%+8.6 pp262
Enigma57.8%+10.6 pp116
Lich54.2%+7.0 pp253
Medusa64.7%+17.5 pp34
Spirit Breaker52.1%+4.9 pp386
Dark Willow53.5%+6.3 pp230
Dazzle55.7%+8.6 pp122
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 3:49 | 0–520%5–100% | |
| 3 | 6:54 | 0–5100%5–100%10–150% | |
| 3 | 3:10 | 0–550%5–100% | |
| 3 | 10:48 | 5–10100%10–150% | |
| 3 | 6:25 | 0–5100%5–100% | |
| 3 | 9:36 | 5–10100%10–150% | |
| 2 | 16:24 | 15–2050% | |
| 2 | 19:12 | 15–200%20–250% | |
| 2 | 18:19 | 15–20100%20–250% | |
| 1 | 23:03 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Nature's Prophet62.3%+15.2 pp146
Shadow Fiend61.7%+14.5 pp133
Clockwerk61.9%+14.7 pp63
Centaur Warrunner57.8%+10.6 pp116
Queen of Pain55.3%+8.1 pp217
Monkey King57.8%+10.6 pp109
Zeus53.8%+6.6 pp290
Warlock57.4%+10.2 pp108
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker37.6%-9.5 pp356
Bounty Hunter36.4%-10.7 pp203
Outworld Devourer39.6%-7.6 pp404
Dazzle35.9%-11.3 pp117
Enigma37.7%-9.5 pp114
Arc Warden38.3%-8.8 pp120
Winter Wyvern41.8%-5.4 pp261
Keeper of the Light39.2%-8.0 pp120
The column in pp represents the difference from the hero's overall win rate (47.2%); the last number is the sample size.
