Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 270 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.8% | 1,625 matches |
| 35 to 50 min | 42.5% | 2,098 matches |
| 50 min or more | 45.7% | 713 matches |
Starting items
Iron Branch100.0%
Slippers of Agility66.7%
Circlet66.7%
Magic Stick66.7%
Magic Wand66.7%
Quelling Blade33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 105 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 61.9% | 46.2% | -1:08 | |
| 28.6% | 36.7% | 2:39 | |
| 62.9% | 50.0% | 7:40 | |
| 97.1% | 47.1% | 8:02 | |
| 38.1% | 47.5% | 12:58 | |
| 13.3% | 28.6% | 15:48 | |
| 33.3% | 45.7% | 18:17 | |
| 30.5% | 75.0% | 21:31 | |
| 37.1% | 64.1% | – | |
| 9.5% | 100.0% | – | |
| 8.6% | 33.3% | – | |
| 5.7% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven80.0%+35.4 pp10
Outworld Devourer52.1%+7.5 pp342
Pudge49.7%+5.1 pp759
Slardar52.5%+7.9 pp141
Warlock55.3%+10.7 pp76
Doom50.5%+5.9 pp196
Bounty Hunter50.0%+5.4 pp228
Spirit Breaker47.5%+2.9 pp417
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 8:02 | 5–1050%10–150% | |
| 2 | 2:39 | 0–550% | |
| 2 | 17:29 | 15–2050% | |
| 2 | 12:58 | 10–1550% | |
| 2 | 7:40 | 5–100% | |
| 1 | 26:03 | 25–300% | |
| 1 | 21:31 | 20–250% | |
| 1 | 9:19 | 5–100% | |
| 1 | 15:48 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez65.3%+20.7 pp95
Slardar63.6%+19.1 pp110
Shadow Fiend58.7%+14.1 pp138
Venomancer56.6%+12.0 pp122
Slark51.1%+6.5 pp421
Terrorblade55.3%+10.7 pp114
Lion48.8%+4.2 pp484
Necrophos49.8%+5.3 pp311
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Phantom Lancer34.8%-9.8 pp253
Invoker37.5%-7.1 pp509
Dragon Knight37.6%-7.0 pp449
Night Stalker36.1%-8.5 pp216
Sniper36.6%-8.0 pp246
Enigma33.9%-10.7 pp118
Magnus37.5%-7.1 pp240
Witch Doctor39.1%-5.5 pp307
The column in pp represents the difference from the hero's overall win rate (44.6%); the last number is the sample size.
