Drow Ranger

Day 10/10 · Divine and Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
60
Win rate
41.7%
Adjusted WR
30.1%
Pick rate
0.1%
Position in the role
#89 of 127
Score
D31/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 270 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

50 matches · 46.0% win rate · 18.5% of matches
Frost Arrows
1
Multishot
2
Frost Arrows
3
Gust
4
Multishot
5
Marksmanship
6
Multishot
7
Multishot
8
Frost Arrows
9
Frost Arrows
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+8% Marksmanship Chance
Picked 33.3% · Win 0.0%
25
+2 Multishot Waves
Picked 66.7% · Win 50.0%
Main pick
50% Gust Self Movement Speed
Picked 61.5% · Win 37.5%
Most picked
20
+25% Multishot Damage
Picked 38.5% · Win 40.0%
Best win rate
+75 Attack Range
Picked 36.8% · Win 57.1%
Best win rate
15
-6s Multishot Cooldown
Picked 63.2% · Win 33.3%
Most picked
-18%% Frost Arrows Mana Cost
Picked 23.8% · Win 60.0%
Best win rate
10
+1 Multishot Arrow Per Wave
Picked 76.2% · Win 31.3%
Most picked

By match duration

Up to 35 min46.8%1,625 matches
35 to 50 min42.5%2,098 matches
50 min or more45.7%713 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango53.3%
  • Iron Branch38.5%
  • Blood Grenade54.6%
  • Circlet60.0%
  • Faerie Fire60.0%
  • Sentry Ward71.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (44.6%); the last number is the sample size.