Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 235 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.5% | 1,790 matches |
| 35 to 50 min | 50.8% | 2,042 matches |
| 50 min or more | 50.6% | 522 matches |
Starting items
Magic Stick90.0%
Sentry Ward90.0%
Tango90.0%
Iron Branch80.0%
Blood Grenade70.0%
Enchanted Mango50.0%
Circlet30.0%
Faerie Fire10.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 115 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 3.5% | 50.0% | 4:30 | |
| 3.5% | 100.0% | 5:26 | |
| 55.7% | 59.4% | 6:36 | |
| 4.3% | 60.0% | 7:06 | |
| 6.1% | 85.7% | 9:33 | |
| 85.2% | 57.1% | 10:51 | |
| 5.2% | 83.3% | 14:30 | |
| 46.1% | 73.6% | 20:17 | |
| 7.0% | 100.0% | 20:33 | |
| 18.3% | 52.4% | 20:59 | |
| 7.0% | 87.5% | – | |
| 6.1% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan79.5%+28.0 pp39
Phantom Lancer62.1%+10.6 pp269
Lich66.7%+15.2 pp84
Bounty Hunter60.7%+9.2 pp178
Dragon Knight57.4%+5.9 pp411
Kunkka61.0%+9.5 pp105
Marci61.0%+9.5 pp100
Pugna63.5%+12.0 pp63
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 7:37 | 0–50%5–1043%10–15100% | |
| 8 | 10:51 | 5–1033%10–1560% | |
| 7 | 6:31 | 0–5100%5–1067%10–150% | |
| 5 | 20:17 | 15–2067%20–2550% | |
| 3 | 9:33 | 0–5100%5–10100%15–20100% | |
| 2 | 20:59 | 15–20100%20–25100% | |
| 1 | 4:30 | 0–50% | |
| 1 | 5:26 | 5–10100% | |
| 1 | 7:06 | 5–10100% | |
| 1 | 14:30 | 10–150% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Ursa62.3%+10.9 pp146
Faceless Void64.4%+13.0 pp90
Hoodwink59.6%+8.1 pp272
Monkey King61.3%+9.8 pp124
Void Spirit60.6%+9.1 pp142
Mirana57.4%+5.9 pp305
Batrider70.4%+18.9 pp27
Pudge55.2%+3.7 pp672
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Marci41.3%-10.2 pp126
Winter Wyvern43.3%-8.2 pp208
Legion Commander44.9%-6.6 pp332
Kunkka41.5%-9.9 pp118
Outworld Devourer45.9%-5.6 pp331
Luna46.9%-4.6 pp339
Dragon Knight47.7%-3.8 pp451
Visage37.8%-13.7 pp45
The column in pp represents the difference from the hero's overall win rate (51.5%); the last number is the sample size.
