Dazzle

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,051
Win rate
53.1%
Adjusted WR
50.9%
Pick rate
5.6%
Position in the meta
#30 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 236 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

35 matches · 54.3% win rate · 14.8% of matches
Shadow Wave
1
Poison Touch
2
Shadow Wave
3
Shallow Grave
4
Shadow Wave
5
Nothl Projection
6
Shadow Wave
7
Shallow Grave
8
Shallow Grave
9
Shallow Grave
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+40% Poison Touch Slow
Picked 31.4% · Win 60.0%
25
+1 Weave Armor Reduction/Increase
Picked 68.6% · Win 66.5%
Main pick
-3s Shallow Grave Cooldown
Picked 89.7% · Win 61.4%
Main pick
20
+75 Poison Touch DPS
Picked 10.3% · Win 58.6%
+45 Shadow Wave Heal / Damage
Picked 100.0% · Win 59.5%
Main pick
15
special_bonus_unique_dazzle_nothl_projection_duration
Picked 0.0% · Win –
+200 Poison Touch Attack Range
Picked 80.0% · Win 52.7%
Main pick
10
+1.75 Mana Regen
Picked 20.0% · Win 51.4%

By match duration

Up to 35 min54.3%957 matches
35 to 50 min52.2%884 matches
50 min or more50.9%210 matches

Starting items

  • Iron Branch100.0%
  • Magic Stick100.0%
  • Sentry Ward100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Healing Salve50.0%
  • Faerie Fire50.0%
  • Enchanted Mango16.7%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 83 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand38.6%31.3%5:36
Arcane Boots66.3%43.6%11:20
Meteor Hammer3.6%100.0%15:18
Holy Locket42.2%88.6%17:53
Guardian Greaves21.7%100.0%22:31
Mekansm15.7%69.2%–
Blink Dagger12.0%70.0%–
Glimmer Cape7.2%33.3%–
Infused Raindrops6.0%60.0%–
Force Staff6.0%40.0%–
Aether Lens2.4%100.0%–
Essence Distiller2.4%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius66:34
0–5100%5–1080%
Arcane Boots612:12
5–10100%10–1575%15–20100%
Magic Wand56:22
0–5100%5–10100%10–15100%
Mekansm219:48
15–20100%20–25100%
Headdress215:58
10–15100%15–20100%
Meteor Hammer215:18
15–20100%
Guardian Greaves222:31
20–25100%
Kaya215:18
15–20100%
Holy Locket217:53
10–15100%20–25100%
Infused Raindrops15:34
5–100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.1%); the last number is the sample size.