Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 236 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.3% | 957 matches |
| 35 to 50 min | 52.2% | 884 matches |
| 50 min or more | 50.9% | 210 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Healing Salve50.0%
Faerie Fire50.0%
Enchanted Mango16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 83 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 38.6% | 31.3% | 5:36 | |
| 66.3% | 43.6% | 11:20 | |
| 3.6% | 100.0% | 15:18 | |
| 42.2% | 88.6% | 17:53 | |
| 21.7% | 100.0% | 22:31 | |
| 15.7% | 69.2% | – | |
| 12.0% | 70.0% | – | |
| 7.2% | 33.3% | – | |
| 6.0% | 60.0% | – | |
| 6.0% | 40.0% | – | |
| 2.4% | 100.0% | – | |
| 2.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter71.9%+18.9 pp89
Arc Warden68.8%+15.7 pp48
Outworld Devourer61.5%+8.4 pp161
Vengeful Spirit68.3%+15.2 pp41
Spirit Breaker60.3%+7.3 pp131
Pugna70.4%+17.3 pp27
Necrophos59.5%+6.5 pp131
Rubick57.9%+4.8 pp197
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 6:34 | 0–5100%5–1080% | |
| 6 | 12:12 | 5–10100%10–1575%15–20100% | |
| 5 | 6:22 | 0–5100%5–10100%10–15100% | |
| 2 | 19:48 | 15–20100%20–25100% | |
| 2 | 15:58 | 10–15100%15–20100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 22:31 | 20–25100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 17:53 | 10–15100%20–25100% | |
| 1 | 5:34 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Alchemist81.3%+28.2 pp16
Lion63.0%+9.9 pp243
Undying65.7%+12.7 pp105
Queen of Pain67.6%+14.6 pp71
Lina64.1%+11.1 pp117
Templar Assassin70.3%+17.2 pp37
Tidehunter63.2%+10.2 pp117
Drow Ranger61.8%+8.8 pp110
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Luna41.2%-11.9 pp153
Batrider20.0%-33.1 pp10
Dawnbreaker42.0%-11.0 pp119
Sven45.6%-7.4 pp160
Pudge48.4%-4.6 pp347
Earth Spirit42.4%-10.6 pp66
Dragon Knight47.9%-5.2 pp190
Viper42.1%-10.9 pp57
The column in pp represents the difference from the hero's overall win rate (53.1%); the last number is the sample size.
