Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 249 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.0% | 543 matches |
| 35 to 50 min | 49.9% | 437 matches |
| 50 min or more | 56.5% | 85 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Healing Salve50.0%
Faerie Fire50.0%
Enchanted Mango16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 85 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 38.8% | 30.3% | 5:36 | |
| 67.1% | 43.9% | 11:20 | |
| 3.5% | 100.0% | 15:18 | |
| 42.4% | 88.9% | 17:53 | |
| 21.2% | 100.0% | 22:31 | |
| 16.5% | 71.4% | – | |
| 11.8% | 70.0% | – | |
| 7.1% | 33.3% | – | |
| 5.9% | 60.0% | – | |
| 5.9% | 40.0% | – | |
| 2.4% | 100.0% | – | |
| 2.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter72.6%+19.4 pp84
Pugna76.0%+22.8 pp25
Outworld Devourer63.1%+9.9 pp157
Arc Warden68.8%+15.6 pp48
Witch Doctor66.7%+13.5 pp48
Vengeful Spirit67.5%+14.3 pp40
Rubick58.4%+5.2 pp178
Spirit Breaker60.0%+6.8 pp120
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 6:34 | 0–5100%5–1080% | |
| 6 | 12:12 | 5–10100%10–1575%15–20100% | |
| 5 | 6:22 | 0–5100%5–10100%10–15100% | |
| 2 | 19:48 | 15–20100%20–25100% | |
| 2 | 15:58 | 10–15100%15–20100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 22:31 | 20–25100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 17:53 | 10–15100%20–25100% | |
| 1 | 5:34 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Templar Assassin75.8%+22.6 pp33
Lion64.1%+10.9 pp231
Lina67.0%+13.8 pp106
Queen of Pain69.1%+15.9 pp68
Drow Ranger65.0%+11.8 pp97
Undying64.2%+11.0 pp95
Tidehunter62.8%+9.6 pp113
Invoker59.2%+6.0 pp235
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Luna41.1%-12.1 pp146
Bane36.1%-17.1 pp36
Oracle40.0%-13.2 pp60
Sven45.1%-8.1 pp144
Dawnbreaker44.0%-9.2 pp109
Earth Spirit42.2%-11.0 pp64
Pudge49.1%-4.1 pp336
Brewmaster40.0%-13.2 pp45
The column in pp represents the difference from the hero's overall win rate (53.2%); the last number is the sample size.
