Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 237 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.4% | 399 matches |
| 35 to 50 min | 53.8% | 418 matches |
| 50 min or more | 46.7% | 107 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Healing Salve50.0%
Faerie Fire50.0%
Enchanted Mango16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 83 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 38.6% | 31.3% | 5:36 | |
| 66.3% | 43.6% | 11:20 | |
| 3.6% | 100.0% | 15:18 | |
| 42.2% | 88.6% | 17:53 | |
| 21.7% | 100.0% | 22:31 | |
| 15.7% | 69.2% | – | |
| 12.0% | 70.0% | – | |
| 7.2% | 33.3% | – | |
| 6.0% | 60.0% | – | |
| 6.0% | 40.0% | – | |
| 2.4% | 100.0% | – | |
| 2.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter70.9%+17.7 pp86
Vengeful Spirit70.5%+17.2 pp44
Outworld Devourer63.2%+10.0 pp166
Arc Warden68.8%+15.5 pp48
Witch Doctor67.4%+14.1 pp49
Pugna71.4%+18.2 pp28
Rubick59.2%+5.9 pp196
Spirit Breaker60.5%+7.2 pp129
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 6:34 | 0–5100%5–1080% | |
| 6 | 12:12 | 5–10100%10–1575%15–20100% | |
| 5 | 6:22 | 0–5100%5–10100%10–15100% | |
| 2 | 19:48 | 15–20100%20–25100% | |
| 2 | 15:58 | 10–15100%15–20100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 22:31 | 20–25100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 17:53 | 10–15100%20–25100% | |
| 1 | 5:34 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion63.9%+10.7 pp244
Queen of Pain68.5%+15.3 pp73
Lina65.5%+12.3 pp116
Undying65.0%+11.8 pp100
Alchemist77.8%+24.6 pp18
Tidehunter63.0%+9.8 pp119
Tiny65.7%+12.4 pp67
Drow Ranger62.9%+9.6 pp105
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Luna40.9%-12.3 pp154
Sven43.8%-9.4 pp153
Dawnbreaker42.7%-10.5 pp117
Brewmaster38.3%-14.9 pp47
Oracle40.6%-12.6 pp64
Pudge49.2%-4.1 pp352
Riki36.7%-16.6 pp30
Bane40.0%-13.2 pp40
The column in pp represents the difference from the hero's overall win rate (53.2%); the last number is the sample size.
