Chen

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
196
Win rate
46.4%
Adjusted WR
39.6%
Pick rate
0.5%
Position in the meta
#127 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 18 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

7 matches · 42.9% win rate · 38.9% of matches
Penitence
1
Holy Persuasion
2
Holy Persuasion
3
Divine Favor
4
Holy Persuasion
5
Hand of God
6
Holy Persuasion
7
Divine Favor
8
Divine Favor
9
Divine Favor
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Hand of God applies a Strong Dispel
Picked 100.0% · Win 57.9%
Main pick
25
Hand of God Fully Heals Chen and His Creeps
Picked 0.0% · Win –
+?% Divine Favor Heal Amplification
Picked 0.0% · Win –
20
+1300 Holy Persuasion Minimum Health
Picked 100.0% · Win 68.0%
Main pick
+12% Holy Persuasion Damage
Picked 31.5% · Win 58.0%
Best win rate
15
+15% Penitence Slow
Picked 68.6% · Win 57.8%
Most picked
+75 Penitence Damage
Picked 100.0% · Win 50.1%
Main pick
10
special_bonus_unique_chen_zealot
Picked 0.0% · Win –

By match duration

Up to 35 min51.3%115 matches
35 to 50 min40.0%65 matches
50 min or more37.5%16 matches

Starting items

  • Tango100.0%
  • Blood Grenade100.0%
  • Orb of Frost100.0%
  • Iron Branch50.0%
  • Faerie Fire50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 13 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand23.1%66.7%4:21
Drum of Endurance23.1%66.7%7:16
Arcane Boots46.2%66.7%14:01
Mekansm15.4%100.0%14:38
Vladmir's Offering30.8%100.0%17:24
Bracer23.1%33.3%–
Force Staff15.4%50.0%–
Glimmer Cape15.4%50.0%–
Consecrated Wraps15.4%50.0%–
Hand of Midas7.7%100.0%–
Headdress7.7%100.0%–
Aghanim's Scepter7.7%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Headdress23:55
0–5100%5–10100%
Magic Wand14:21
0–5100%
Mekansm114:38
10–15100%
Vladmir's Offering117:24
15–20100%
Buckler117:22
15–20100%
Ring of Basilius19:52
5–10100%
Arcane Boots114:01
10–15100%
Drum of Endurance17:16
5–10100%
Aghanim's Shard118:58
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.4%); the last number is the sample size.