Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 18 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 51.3% | 115 matches |
| 35 to 50 min | 40.0% | 65 matches |
| 50 min or more | 37.5% | 16 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Boots of Speed50.0%
Magic Wand0.0%
Iron Branch0.0%
Observer Ward100.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker73.3%+26.9 pp15
Vengeful Spirit77.8%+31.4 pp9
Magnus77.8%+31.4 pp9
Ogre Magi83.3%+36.9 pp6
Luna65.0%+18.6 pp20
Pudge60.9%+14.4 pp23
Doom80.0%+33.6 pp5
Windranger66.7%+20.2 pp9
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Phantom Assassin100.0%+53.6 pp5
Dark Seer87.5%+41.1 pp8
Centaur Warrunner100.0%+53.6 pp4
Oracle100.0%+53.6 pp4
Zeus76.9%+30.5 pp13
Faceless Void77.8%+31.4 pp9
Bloodseeker100.0%+53.6 pp3
Death Prophet100.0%+53.6 pp3
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Earthshaker28.6%-17.9 pp28
Dark Willow21.4%-25.0 pp14
Ancient Apparition14.3%-32.1 pp7
Anti-Mage33.3%-13.1 pp21
Winter Wyvern22.2%-24.2 pp9
Pudge37.9%-8.5 pp29
Keeper of the Light0.0%-46.4 pp3
Muerta0.0%-46.4 pp3
The column in pp represents the difference from the hero's overall win rate (46.4%); the last number is the sample size.
