Chaos Knight

Day 10/10 · Divine and Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
906
Win rate
49.2%
Adjusted WR
46.0%
Pick rate
1.4%
Position in the role
#41 of 127
Score
A69/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 38 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

8 matches · 25.0% win rate · 21.1% of matches
Chaos Bolt
1
Reality Rift
2
Chaos Strike
3
Chaos Strike
4
Chaos Strike
5
Phantasm
6
Chaos Strike
7
Reality Rift
8
Reality Rift
9
Reality Rift
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

+10% Chaos Strike Chance
Picked 41.6% · Win 64.3%
Best win rate
25
-125% Phantasm Illusion Incoming Damage
Picked 58.4% · Win 60.9%
Most picked
+0.6 Min/Max Chaos Bolt Duration
Picked 39.6% · Win 60.7%
Best win rate
20
Reality Rift Pierces Spell Immunity
Picked 60.4% · Win 54.2%
Most picked
-3s Chaos Bolt Cooldown
Picked 30.2% · Win 50.6%
15
+10 Strength
Picked 69.8% · Win 53.4%
Main pick
+30% Chaos Strike Lifesteal
Picked 56.7% · Win 51.6%
Main pick
10
+225 Reality Rift Pull Distance
Picked 43.3% · Win 45.8%

By match duration

Up to 35 min50.6%362 matches
35 to 50 min44.6%361 matches
50 min or more46.3%82 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango48.2%
  • Gauntlets of Strength49.6%
  • Iron Branch49.2%
  • Quelling Blade47.1%
  • Circlet50.1%
  • Magic Stick51.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer1,12050.9%1:51
Magic Wand1,03251.1%3:16
Soul Ring15244.7%3:27
Armlet of Mordiggian1,15651.8%12:51
Echo Sabre46954.2%16:25
Blink Dagger89254.6%19:28
Oblivion Staff67052.7%20:36
Orchid Malevolence58051.4%21:26
Yasha31456.1%23:36
Manta Style11560.0%28:30
Black King Bar14155.3%30:49
Bloodthorn13054.6%31:28

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Armlet of Mordiggian1,15612:51
5–1069%10–1555%15–2037%
Bracer1,1201:51
0–551%5–1043%
Magic Wand1,0323:16
0–551%5–1050%
Blink Dagger89219:28
10–1569%15–2059%20–2550%25–3045%
Oblivion Staff67020:36
10–1562%15–2056%20–2547%25–3053%30–3546%35–4050%
Orchid Malevolence58021:26
15–2058%20–2554%25–3036%
Echo Sabre46916:25
10–1547%15–2060%20–2543%
Yasha31423:36
15–2052%20–2559%25–3053%
Soul Ring1523:27
0–547%5–1038%
Black King Bar14130:49
25–3061%30–3554%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.4%); the last number is the sample size.