Chaos Knight

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
414
Win rate
52.2%
Adjusted WR
47.4%
Pick rate
0.6%
Position in the role
#27 of 127
Score
A77/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 38 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

8 matches · 25.0% win rate · 21.1% of matches
Chaos Bolt
1
Reality Rift
2
Chaos Strike
3
Chaos Strike
4
Chaos Strike
5
Phantasm
6
Chaos Strike
7
Reality Rift
8
Reality Rift
9
Reality Rift
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+10% Chaos Strike Chance
Picked 42.6% · Win 60.8%
Best win rate
25
-125% Phantasm Illusion Incoming Damage
Picked 57.4% · Win 57.0%
Most picked
+0.6 Min/Max Chaos Bolt Duration
Picked 38.7% · Win 59.4%
Best win rate
20
Reality Rift Pierces Spell Immunity
Picked 61.3% · Win 57.6%
Most picked
-3s Chaos Bolt Cooldown
Picked 27.7% · Win 52.9%
15
+10 Strength
Picked 72.3% · Win 55.9%
Main pick
+30% Chaos Strike Lifesteal
Picked 63.2% · Win 55.1%
Main pick
10
+225 Reality Rift Pull Distance
Picked 36.8% · Win 50.8%

By match duration

Up to 35 min50.6%362 matches
35 to 50 min44.6%361 matches
50 min or more46.3%82 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Quelling Blade53.0%
  • Tango51.7%
  • Iron Branch52.6%
  • Gauntlets of Strength52.0%
  • Magic Stick54.7%
  • Circlet54.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer43954.7%2:08
Magic Wand44854.5%2:50
Armlet of Mordiggian63353.4%11:51
Echo Sabre15753.5%16:24
Orchid Malevolence22757.3%18:39
Oblivion Staff35356.7%19:27
Blink Dagger36159.6%19:48
Yasha21356.8%20:59
Manta Style2669.2%24:00
Bloodthorn3852.6%30:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Armlet of Mordiggian63311:51
5–1073%10–1553%15–2040%
Magic Wand4482:50
0–554%5–1059%
Bracer4392:08
0–555%
Blink Dagger36119:48
15–2067%20–2553%
Oblivion Staff35319:27
10–1573%15–2051%20–2547%25–3056%30–3558%
Orchid Malevolence22718:39
15–2062%20–2544%
Yasha21320:59
15–2068%20–2552%
Echo Sabre15716:24
10–1563%15–2052%
Bloodthorn3830:00
30–3553%
Manta Style2624:00
20–2569%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.4%); the last number is the sample size.