Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 56 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 39.9% | 376 matches |
| 35 to 50 min | 50.2% | 464 matches |
| 50 min or more | 46.4% | 125 matches |
Starting items
Quelling Blade100.0%
Gauntlets of Strength100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 20 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 60.0% | 33.3% | 2:05 | |
| 75.0% | 33.3% | 2:20 | |
| 80.0% | 25.0% | 8:36 | |
| 40.0% | 37.5% | 16:24 | |
| 60.0% | 16.7% | – | |
| 20.0% | 50.0% | – | |
| 20.0% | 50.0% | – | |
| 20.0% | 25.0% | – | |
| 20.0% | 25.0% | – | |
| 15.0% | 100.0% | – | |
| 10.0% | 50.0% | – | |
| 10.0% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ancient Apparition63.2%+17.5 pp38
Anti-Mage57.7%+12.0 pp78
Puck65.0%+19.3 pp20
Shadow Shaman54.8%+9.1 pp62
Keeper of the Light60.7%+15.0 pp28
Spectre58.8%+13.1 pp34
Juggernaut52.4%+6.7 pp82
Spirit Breaker51.9%+6.2 pp79
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 2:05 | 0–5100% | |
| 1 | 8:36 | 5–10100% | |
| 1 | 15:08 | 15–20100% | |
| 1 | 2:20 | 0–5100% | |
| 1 | 10:11 | 10–15100% | |
| 1 | 16:24 | 15–20100% | |
| 1 | 18:55 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Phantom Assassin79.2%+33.5 pp24
Ursa62.2%+16.5 pp45
Nature's Prophet64.3%+18.6 pp28
Undying58.8%+13.1 pp51
Doom61.8%+16.1 pp34
Tiny62.1%+16.4 pp29
Lycan100.0%+54.3 pp3
Slardar63.6%+17.9 pp22
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Slark28.2%-17.5 pp131
Queen of Pain32.7%-13.1 pp49
Winter Wyvern31.7%-14.0 pp41
Vengeful Spirit32.5%-13.2 pp40
Invoker38.7%-7.0 pp106
Mirana36.5%-9.2 pp63
Legion Commander37.5%-8.2 pp72
Nyx Assassin36.8%-8.9 pp57
The column in pp represents the difference from the hero's overall win rate (45.7%); the last number is the sample size.
