Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 42 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.3% | 165 matches |
| 35 to 50 min | 51.6% | 190 matches |
| 50 min or more | 49.1% | 53 matches |
Starting items
Quelling Blade100.0%
Slippers of Agility100.0%
Circlet100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 21 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 47.6% | 50.0% | 8:12 | |
| 76.2% | 56.3% | – | |
| 57.1% | 58.3% | – | |
| 42.9% | 77.8% | – | |
| 23.8% | 20.0% | – | |
| 19.0% | 75.0% | – | |
| 19.0% | 75.0% | – | |
| 14.3% | 33.3% | – | |
| 14.3% | 33.3% | – | |
| 9.5% | 100.0% | – | |
| 9.5% | 100.0% | – | |
| 9.5% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Invoker69.8%+18.4 pp63
Dawnbreaker72.5%+21.0 pp40
Earth Spirit71.4%+19.9 pp21
Lich65.8%+14.3 pp38
Disruptor64.1%+12.6 pp39
Oracle70.6%+19.1 pp17
Rubick57.3%+5.8 pp82
Death Prophet68.4%+16.9 pp19
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 15:45 | 15–200% | |
| 1 | 8:12 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slark61.8%+10.3 pp136
Phantom Assassin70.8%+19.3 pp24
Drow Ranger69.0%+17.5 pp29
Pangolier65.9%+14.4 pp41
Faceless Void75.0%+23.5 pp16
Hoodwink65.6%+14.1 pp32
Juggernaut61.7%+10.2 pp47
Snapfire61.9%+10.4 pp42
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lycan11.1%-40.4 pp9
Luna30.8%-20.7 pp39
Sven32.4%-19.1 pp37
Nature's Prophet30.4%-21.1 pp23
Timbersaw32.0%-19.5 pp25
Earth Spirit29.4%-22.1 pp17
Mars33.3%-18.2 pp21
Templar Assassin22.2%-29.3 pp9
The column in pp represents the difference from the hero's overall win rate (51.5%); the last number is the sample size.
