Axe

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
184
Win rate
44.6%
Adjusted WR
37.6%
Pick rate
0.3%
Position in the role
#86 of 127
Score
D34/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 416 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

61 matches · 54.1% win rate · 14.7% of matches
Battle Hunger
1
Counter Helix
2
Counter Helix
3
Berserker's Call
4
Counter Helix
5
Culling Blade
6
Counter Helix
7
Berserker's Call
8
Berserker's Call
9
Berserker's Call
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+85 Berserker's Call AoE
Picked 57.5% · Win 71.0%
Main pick
25
+150 Culling Blade Damage
Picked 42.5% · Win 56.9%
+15 Strength
Picked 27.8% · Win 53.4%
20
+40 Counter Helix Damage
Picked 72.2% · Win 57.4%
Main pick
+8 Battle Hunger Damage Per Second
Picked 78.2% · Win 53.5%
Main pick
15
+10 Berserker's Call Armor
Picked 21.8% · Win 48.6%
+3s Culling Blade Kill Buff Bonus Duration
Picked 21.0% · Win 42.9%
10
+8% Movement Speed per active Battle Hunger
Picked 79.0% · Win 49.8%
Main pick

By match duration

Up to 35 min47.2%1,996 matches
35 to 50 min49.2%2,559 matches
50 min or more47.7%685 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango48.0%
  • Iron Branch46.8%
  • Quelling Blade41.5%
  • Gauntlets of Strength47.9%
  • Faerie Fire53.5%
  • Circlet51.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand2860.7%1:00
Bracer9151.7%1:19
Blink Dagger23751.5%13:48
Blade Mail10353.4%17:01

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger23713:48
10–1552%15–2051%
Blade Mail10317:01
15–2053%
Bracer911:19
0–552%
Magic Wand281:00
0–561%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.2%); the last number is the sample size.