Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 76 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.5% | 274 matches |
| 35 to 50 min | 42.6% | 265 matches |
| 50 min or more | 50.7% | 69 matches |
Starting items
Iron Branch100.0%
Circlet100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Ring of Protection50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 38 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 71.1% | 48.2% | 4:40 | |
| 7.9% | 66.7% | 5:14 | |
| 7.9% | 100.0% | 9:31 | |
| 7.9% | 66.7% | 10:36 | |
| 34.2% | 69.2% | – | |
| 31.6% | 25.0% | – | |
| 28.9% | 18.2% | – | |
| 23.7% | 22.2% | – | |
| 13.2% | 60.0% | – | |
| 13.2% | 40.0% | – | |
| 10.5% | 25.0% | – | |
| 7.9% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma73.1%+25.7 pp26
Primal Beast66.7%+19.3 pp36
Earth Spirit64.9%+17.5 pp37
Dawnbreaker60.3%+12.9 pp63
Rubick56.0%+8.6 pp134
Bloodseeker77.8%+30.4 pp9
Razor65.2%+17.8 pp23
Ursa59.5%+12.1 pp42
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 4:40 | 0–5100%5–10100% | |
| 2 | 19:54 | 15–20100%20–25100% | |
| 1 | 10:36 | 10–15100% | |
| 1 | 5:14 | 5–10100% | |
| 1 | 3:40 | 0–5100% | |
| 1 | 17:52 | 15–20100% | |
| 1 | 24:31 | 20–25100% | |
| 1 | 23:09 | 20–25100% | |
| 1 | 15:43 | 15–20100% | |
| 1 | 9:31 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend80.0%+32.6 pp30
Dark Seer66.7%+19.3 pp42
Queen of Pain64.3%+16.9 pp56
Nature's Prophet65.1%+17.7 pp43
Morphling65.0%+17.6 pp40
Timbersaw61.8%+14.4 pp55
Lich58.0%+10.6 pp81
Mars61.4%+14.0 pp44
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Riki25.9%-21.5 pp27
Tusk28.6%-18.8 pp35
Outworld Devourer36.7%-10.7 pp109
Huskar28.6%-18.8 pp28
Muerta21.4%-26.0 pp14
Bounty Hunter35.1%-12.3 pp57
Crystal Maiden35.9%-11.5 pp64
Juggernaut39.4%-8.0 pp104
The column in pp represents the difference from the hero's overall win rate (47.4%); the last number is the sample size.
