Weaver

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
797
Win rate
49.7%
Adjusted WR
46.2%
Pick rate
4.2%
Position in the meta
#81 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 62 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

15 matches · 20.0% win rate · 24.2% of matches
Shukuchi
1
Geminate Attack
2
The Swarm
3
Shukuchi
4
Shukuchi
5
Time Lapse
6
Shukuchi
7
Geminate Attack
8
Geminate Attack
9
Geminate Attack
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-3s Shukuchi Cooldown
Picked 57.6% · Win 62.0%
Main pick
25
+1 Geminate Attack
Picked 42.4% · Win 57.3%
+60 Bonus Damage On Geminate
Picked 72.6% · Win 52.2%
Most picked
20
+0.5 Swarm Armor Reduction Per Attack
Picked 27.5% · Win 59.0%
Best win rate
+90 Shukuchi Damage
Picked 22.3% · Win 48.3%
15
+2 Swarm Attacks to Kill
Picked 77.8% · Win 51.7%
Main pick
+? Shukuchi Movement Speed
Picked 0.0% · Win –
10
+7 Strength
Picked 100.0% · Win 47.2%
Main pick

By match duration

Up to 35 min47.8%289 matches
35 to 50 min49.8%402 matches
50 min or more54.7%106 matches

Starting items

  • Iron Branch100.0%
  • Circlet100.0%
  • Magic Stick100.0%
  • Sentry Ward100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Ring of Protection50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 37 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand73.0%48.2%4:40
Bracer8.1%66.7%5:14
Essence Distiller8.1%100.0%9:31
Perseverance8.1%66.7%10:36
Spirit Vessel32.4%75.0%–
Power Treads32.4%25.0%–
Falcon Blade29.7%18.2%–
Desolator24.3%22.2%–
Wraith Band13.5%60.0%–
Maelstrom13.5%40.0%–
Crystalys10.8%25.0%–
Orchid Malevolence8.1%66.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand24:40
0–5100%5–10100%
Aghanim's Shard219:54
15–20100%20–25100%
Perseverance110:36
10–15100%
Bracer15:14
5–10100%
Urn of Shadows13:40
0–5100%
Eul's Scepter of Divinity117:52
15–20100%
Force Staff124:31
20–25100%
Orb of Corrosion123:09
20–25100%
Mage Slayer115:43
15–20100%
Essence Distiller19:31
5–10100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.6%); the last number is the sample size.