Warlock

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
2
Win rate
100.0%
Adjusted WR
34.2%
Pick rate
0.0%
Position in the role
#84 of 127
Score
D34/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 79 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 50.0% win rate · 22.8% of matches
Shadow Word
1
Fatal Bonds
2
Shadow Word
3
Fatal Bonds
4
Shadow Word
5
Chaotic Offering
6
Shadow Word
7
Fatal Bonds
8
Fatal Bonds
9
T
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Summons a Golem on death
Picked 0.0% · Win –
25
+? Fatal Bonds Targets
Picked 0.0% · Win –
25% Damage Resistance for Chaotic Offering Golems
Picked 100.0% · Win 0.0%
Main pick
20
+=45 Upheaval Damage
Picked 0.0% · Win –
+8 Upheaval Attack Speed per second on Allies
Picked 100.0% · Win 0.0%
Main pick
15
+150 Shadow Word AoE
Picked 0.0% · Win –
+4% Fatal Bonds Damage
Picked 50.0% · Win 0.0%
Main pick
10
+50 Upheaval Radius
Picked 50.0% · Win 0.0%

By match duration

Up to 35 min49.4%636 matches
35 to 50 min46.3%751 matches
50 min or more51.5%204 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango0.0%
  • Enchanted Mango0.0%
  • Magic Stick0.0%
  • Faerie Fire0.0%
  • Blood Grenade0.0%
  • Quelling Blade0.0%
  • Clarity0.0%
  • Sentry Ward0.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.2%); the last number is the sample size.