Visage

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
439
Win rate
56.5%
Adjusted WR
51.8%
Pick rate
0.7%
Position in the role
#16 of 127
Score
S84/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 44 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

4 matches · 75.0% win rate · 9.1% of matches
Soul Assumption
1
Grave Chill
2
Grave Chill
3
Gravekeeper's Cloak
4
Grave Chill
5
Summon Familiars
6
Grave Chill
7
Gravekeeper's Cloak
8
Gravekeeper's Cloak
9
Gravekeeper's Cloak
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

-?s Gravekeeper's Cloak Recovery Time
Picked 0.0% · Win –
25
+1 Familiar
Picked 100.0% · Win 70.9%
Main pick
+30 Soul Assumption Damage Per Charge
Picked 26.3% · Win 65.3%
Best win rate
20
+1 Armor Corruption to Visage and Familiars
Picked 73.7% · Win 62.1%
Most picked
+2s Grave Chill Duration
Picked 27.0% · Win 62.2%
Best win rate
15
Soul Assumption Hits =3 Targets
Picked 73.0% · Win 61.4%
Most picked
-?s Soul Assumption Cooldown
Picked 0.0% · Win –
10
+6 Visage and Familiars Base Damage
Picked 100.0% · Win 59.6%
Main pick

By match duration

Up to 35 min64.3%428 matches
35 to 50 min52.8%371 matches
50 min or more52.0%75 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch59.6%
  • Circlet59.0%
  • Tango57.0%
  • Faerie Fire59.0%
  • Observer Ward55.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer9355.9%1:55
Null Talisman36360.6%1:56
Magic Wand40160.4%2:16
Ring of Basilius30164.8%7:41
Buckler32164.8%8:23
Headdress52360.8%10:24
Vladmir's Offering34764.0%10:37
Oblivion Staff12155.4%11:42
Drum of Endurance53762.4%12:02
Orchid Malevolence6848.5%17:25
Aghanim's Scepter17461.5%23:12
Assault Cuirass6279.0%24:50

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Drum of Endurance53712:02
5–1063%10–1563%15–2061%
Headdress52310:24
5–1058%10–1563%15–2062%
Magic Wand4012:16
0–562%5–1046%
Null Talisman3631:56
0–561%5–1061%
Vladmir's Offering34710:37
5–1055%10–1568%
Buckler3218:23
5–1063%10–1568%
Ring of Basilius3017:41
5–1061%10–1579%
Aghanim's Scepter17423:12
20–2566%25–3053%
Oblivion Staff12111:42
10–1555%
Bracer931:55
0–556%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (58.4%); the last number is the sample size.