Visage

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
874
Win rate
58.4%
Adjusted WR
55.1%
Pick rate
2.4%
Position in the meta
#25 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 44 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

4 matches · 75.0% win rate · 9.1% of matches
Soul Assumption
1
Grave Chill
2
Grave Chill
3
Gravekeeper's Cloak
4
Grave Chill
5
Summon Familiars
6
Grave Chill
7
Gravekeeper's Cloak
8
Gravekeeper's Cloak
9
Gravekeeper's Cloak
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-?s Gravekeeper's Cloak Recovery Time
Picked 0.0% · Win –
25
+1 Familiar
Picked 100.0% · Win 65.2%
Main pick
+30 Soul Assumption Damage Per Charge
Picked 29.0% · Win 59.9%
20
+1 Armor Corruption to Visage and Familiars
Picked 71.0% · Win 62.7%
Main pick
+2s Grave Chill Duration
Picked 19.4% · Win 62.4%
Best win rate
15
Soul Assumption Hits =3 Targets
Picked 80.7% · Win 58.1%
Most picked
-?s Soul Assumption Cooldown
Picked 0.0% · Win –
10
+6 Visage and Familiars Base Damage
Picked 100.0% · Win 57.1%
Main pick

By match duration

Up to 35 min64.3%428 matches
35 to 50 min52.8%371 matches
50 min or more52.0%75 matches

Starting items

  • Iron Branch100.0%
  • Tango100.0%
  • Circlet66.7%
  • Enchanted Mango66.7%
  • Orb of Blight66.7%
  • Observer Ward33.3%
  • Sentry Ward33.3%
  • Faerie Fire33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 41 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand56.1%78.3%1:19
Null Talisman48.8%75.0%1:59
Bracer12.2%80.0%2:59
Vladmir's Offering63.4%80.8%10:25
Drum of Endurance39.0%68.8%11:18
Orchid Malevolence12.2%80.0%24:22
Tranquil Boots36.6%73.3%–
Assault Cuirass34.1%100.0%–
Boots of Bearing34.1%85.7%–
Aghanim's Scepter19.5%100.0%–
Oblivion Staff7.3%33.3%–
Phylactery7.3%33.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Headdress38:54
0–50%10–1550%
Drum of Endurance311:18
5–100%10–1550%
Magic Wand23:41
0–50%5–10100%
Null Talisman22:17
0–550%
Vladmir's Offering210:25
10–1550%
Buckler27:56
5–1050%
Ring of Basilius26:59
5–1050%
Aghanim's Shard216:26
15–2050%
Oblivion Staff120:18
20–250%
Bracer12:59
0–5100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (58.4%); the last number is the sample size.