Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 132 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.6% | 1,475 matches |
| 35 to 50 min | 45.5% | 1,786 matches |
| 50 min or more | 48.9% | 487 matches |
Starting items
Mantle of Intelligence100.0%
Circlet100.0%
Tango100.0%
Blood Grenade88.9%
Clarity55.6%
Iron Branch44.4%
Faerie Fire11.1%
Wind Lace11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 105 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 86.7% | 50.6% | 2:11 | |
| 2.9% | 33.3% | 4:13 | |
| 24.8% | 57.7% | 10:49 | |
| 58.1% | 59.0% | 12:35 | |
| 41.9% | 68.2% | 12:35 | |
| 12.4% | 100.0% | 16:43 | |
| 3.8% | 25.0% | 26:37 | |
| 10.5% | 63.6% | – | |
| 4.8% | 80.0% | – | |
| 3.8% | 100.0% | – | |
| 3.8% | 75.0% | – | |
| 2.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Void Spirit60.4%+12.1 pp96
Dazzle62.0%+13.7 pp71
Ember Spirit57.1%+8.8 pp189
Bounty Hunter59.4%+11.1 pp96
Winter Wyvern57.5%+9.2 pp120
Dragon Knight53.6%+5.3 pp375
Juggernaut53.3%+5.0 pp366
Lifestealer53.5%+5.1 pp303
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 2:11 | Start100%0–550% | |
| 6 | 8:28 | 0–550%5–1050%10–15100%15–200% | |
| 6 | 12:35 | 5–100%10–15100%15–2050% | |
| 4 | 16:43 | 15–20100% | |
| 4 | 16:01 | 15–20100% | |
| 3 | 8:26 | 0–5100%5–10100%10–150% | |
| 3 | 12:35 | 10–1567% | |
| 2 | 5:16 | 0–5100%5–10100% | |
| 1 | 4:13 | 0–5100% | |
| 1 | 26:37 | 25–300% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain60.4%+12.0 pp169
Monkey King63.3%+15.0 pp79
Drow Ranger56.8%+8.5 pp229
Storm Spirit61.0%+12.7 pp82
Tidehunter54.3%+5.9 pp234
Disruptor53.5%+5.2 pp241
Gyrocopter56.9%+8.5 pp102
Underlord58.0%+9.7 pp81
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter36.6%-11.8 pp175
Spirit Breaker38.7%-9.6 pp341
Omniknight32.0%-16.3 pp50
Oracle36.8%-11.5 pp95
Wraith King39.8%-8.6 pp176
Enigma36.3%-12.1 pp80
Doom41.4%-6.9 pp193
Shadow Shaman42.6%-5.7 pp237
The column in pp represents the difference from the hero's overall win rate (48.3%); the last number is the sample size.
