Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 132 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 51.6% | 1,475 matches |
| 35 to 50 min | 45.5% | 1,786 matches |
| 50 min or more | 48.9% | 487 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango45.9%
Blood Grenade46.1%
Mantle of Intelligence46.7%
Circlet47.7%
Sentry Ward45.8%
Iron Branch46.5%
Enchanted Mango44.3%
Magic Stick45.1%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 1,860 | 49.4% | 3:25 | |
| 279 | 48.4% | 6:14 | |
| 946 | 45.1% | 6:29 | |
| 1,879 | 46.8% | 8:17 | |
| 1,917 | 49.8% | 19:16 | |
| 258 | 50.4% | 23:28 | |
| 907 | 56.3% | 24:16 | |
| 383 | 46.5% | 26:56 | |
| 30 | 46.7% | 28:00 | |
| 180 | 51.7% | 29:22 | |
| 726 | 58.5% | 33:38 | |
| 149 | 59.7% | 37:24 |
Best allies
Win rate with each ally (minimum of 1 matches).
Void Spirit60.4%+12.1 pp96
Dazzle62.0%+13.7 pp71
Ember Spirit57.1%+8.8 pp189
Bounty Hunter59.4%+11.1 pp96
Winter Wyvern57.5%+9.2 pp120
Dragon Knight53.6%+5.3 pp375
Juggernaut53.3%+5.0 pp366
Lifestealer53.5%+5.1 pp303
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,917 | 19:16 | 10–1556%15–2055%20–2545%25–3040% | |
| 1,879 | 8:17 | 0–549%5–1046%10–1547%15–2037% | |
| 1,860 | 3:25 | 0–550%5–1048%10–1550% | |
| 946 | 6:29 | 0–548%5–1045%10–1541%15–2044% | |
| 907 | 24:16 | 15–2057%20–2556%25–3057%30–3554% | |
| 726 | 33:38 | 25–3061%30–3560%35–4057%40–4552% | |
| 383 | 26:56 | 20–2547%25–3050%30–3541% | |
| 279 | 6:14 | 0–546%5–1048%10–1559% | |
| 258 | 23:28 | 15–2069%20–2549%25–3047% | |
| 180 | 29:22 | 20–2544%25–3052%30–3554%35–4054% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain60.4%+12.0 pp169
Monkey King63.3%+15.0 pp79
Drow Ranger56.8%+8.5 pp229
Storm Spirit61.0%+12.7 pp82
Tidehunter54.3%+5.9 pp234
Disruptor53.5%+5.2 pp241
Gyrocopter56.9%+8.5 pp102
Underlord58.0%+9.7 pp81
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter36.6%-11.8 pp175
Spirit Breaker38.7%-9.6 pp341
Omniknight32.0%-16.3 pp50
Oracle36.8%-11.5 pp95
Wraith King39.8%-8.6 pp176
Enigma36.3%-12.1 pp80
Doom41.4%-6.9 pp193
Shadow Shaman42.6%-5.7 pp237
The column in pp represents the difference from the hero's overall win rate (48.3%); the last number is the sample size.
