Ring Master

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
6
Win rate
50.0%
Adjusted WR
18.8%
Pick rate
0.0%
Position in the role
#116 of 127
Score
D12/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 427 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

81 matches · 45.7% win rate · 19.0% of matches
Impalement Arts
1
Tame the Beasts
2
Tame the Beasts
3
Escape Act
4
Tame the Beasts
5
Wheel of Wonder
6
Tame the Beasts
7
Impalement Arts
8
Impalement Arts
9
Impalement Arts
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+150 Wheel of Wonder Radius and Range
Picked 50.0% · Win 0.0%
Main pick
25
Escape Act Grants Strong Dispel and Flying
Picked 50.0% · Win 0.0%
+1s Impalement Arts Bleed and Slow Duration
Picked 0.0% · Win –
Best win rate
20
+75/+300 Tame the Beasts Min/Max Damage
Picked 100.0% · Win 0.0%
Most picked
Impalement Arts Penetrates One Target
Picked 66.7% · Win 0.0%
Main pick
15
Debuff Immunity While Channeling Tame the Beasts
Picked 33.3% · Win 0.0%
special_bonus_unique_ringmaster_dagger_charge
Picked 0.0% · Win –
Best win rate
10
+75 Tame the Beasts Radius
Picked 100.0% · Win 0.0%
Most picked

By match duration

Up to 35 min50.3%995 matches
35 to 50 min49.2%1,133 matches
50 min or more47.5%339 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch0.0%
  • Tango0.0%
  • Blood Grenade0.0%
  • Sentry Ward0.0%
  • Magic Stick0.0%
  • Faerie Fire0.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.4%); the last number is the sample size.