Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 464 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.0% | 540 matches |
| 35 to 50 min | 52.2% | 492 matches |
| 50 min or more | 49.6% | 137 matches |
Starting items
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Iron Branch87.5%
Magic Stick87.5%
Enchanted Mango50.0%
Faerie Fire37.5%
Ring of Protection12.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 84 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 67.9% | 42.1% | 6:54 | |
| 77.4% | 36.9% | 11:07 | |
| 15.5% | 30.8% | 14:29 | |
| 10.7% | 66.7% | 14:42 | |
| 9.5% | 37.5% | 15:43 | |
| 11.9% | 50.0% | 18:05 | |
| 8.3% | 100.0% | 19:16 | |
| 4.8% | 100.0% | 20:33 | |
| 22.6% | 68.4% | 21:00 | |
| 6.0% | 20.0% | 21:54 | |
| 9.5% | 37.5% | – | |
| 9.5% | 25.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan71.4%+21.8 pp35
Enigma65.6%+15.9 pp61
Vengeful Spirit63.5%+13.8 pp52
Legion Commander57.7%+8.0 pp137
Meepo72.2%+22.6 pp18
Sven55.2%+5.5 pp174
Spirit Breaker56.6%+6.9 pp122
Broodmother70.6%+21.0 pp17
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 8:15 | 0–5100%5–10100%10–1567%15–200% | |
| 7 | 6:54 | 0–5100%5–100%10–1567% | |
| 7 | 11:07 | 5–10100%10–1583% | |
| 3 | 14:42 | 10–1550%15–20100% | |
| 2 | 21:00 | 15–20100%25–30100% | |
| 2 | 19:16 | 15–20100%20–25100% | |
| 1 | 4:43 | 0–5100% | |
| 1 | 21:54 | 20–25100% | |
| 1 | 14:29 | 10–150% | |
| 1 | 20:33 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Terrorblade66.1%+16.5 pp59
Earthshaker58.4%+8.8 pp190
Shadow Fiend61.6%+12.0 pp73
Templar Assassin62.3%+12.7 pp61
Ursa60.0%+10.4 pp85
Hoodwink56.8%+7.1 pp162
Batrider80.0%+30.4 pp10
Queen of Pain57.9%+8.3 pp107
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Venomancer25.7%-23.9 pp35
Pugna30.8%-18.9 pp39
Kunkka32.6%-17.0 pp46
Witch Doctor39.4%-10.3 pp132
Keeper of the Light34.8%-14.9 pp46
Juggernaut41.6%-8.0 pp149
Marci36.0%-13.6 pp50
Bounty Hunter41.7%-8.0 pp120
The column in pp represents the difference from the hero's overall win rate (49.6%); the last number is the sample size.
