Pangolier

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,202
Win rate
47.2%
Adjusted WR
45.2%
Pick rate
6.0%
Position in the meta
#93 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 472 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

102 matches · 49.0% win rate · 21.6% of matches
Swashbuckle
1
Shield Crash
2
Swashbuckle
3
Shield Crash
4
Swashbuckle
5
Rolling Thunder
6
Swashbuckle
7
Shield Crash
8
Shield Crash
9
Lucky Shot
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+20% Attack Damage as Swashbuckle Damage
Picked 50.2% · Win 60.3%
Main pick
25
-15s Rolling Thunder Cooldown
Picked 49.8% · Win 59.9%
+2s Rolling Thunder Duration
Picked 25.1% · Win 53.4%
20
-1.5s Shield Crash Cooldown
Picked 74.9% · Win 55.3%
Main pick
-2s Swashbuckle Cooldown
Picked 61.1% · Win 47.5%
Most picked
15
+125 Shield Crash Barrier
Picked 39.0% · Win 53.0%
Best win rate
+2 Lucky Shot Armor Reduction
Picked 38.1% · Win 48.2%
Best win rate
10
+200 Swashbuckle Slash Range
Picked 61.9% · Win 46.4%
Most picked

By match duration

Up to 35 min46.4%862 matches
35 to 50 min47.2%1,069 matches
50 min or more50.2%271 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Faerie Fire50.0%
  • Quelling Blade25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 56 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle42.9%41.7%2:44
Magic Wand60.7%44.1%4:30
Mage Slayer14.3%62.5%11:22
Diffusal Blade78.6%52.3%12:45
Blink Dagger48.2%66.7%19:43
Aghanim's Scepter44.6%72.0%24:55
Skull Basher12.5%85.7%27:36
Power Treads67.9%44.7%–
Orb of Corrosion7.1%50.0%–
Soul Ring5.4%100.0%–
Arcane Boots5.4%100.0%–
Meteor Hammer5.4%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Bottle41:40
0–550%
Magic Wand34:30
0–550%5–10100%
Diffusal Blade312:45
10–1567%
Blink Dagger119:43
15–20100%
Perseverance17:28
5–10100%
Mekansm115:10
15–20100%
Ring of Basilius111:48
10–15100%
Headdress113:21
10–15100%
Aghanim's Scepter124:55
20–25100%
Skull Basher127:36
25–30100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.2%); the last number is the sample size.