Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 288 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 55.9% | 2,433 matches |
| 35 to 50 min | 54.9% | 2,846 matches |
| 50 min or more | 48.8% | 724 matches |
Starting items
Iron Branch92.3%
Circlet92.3%
Mantle of Intelligence84.6%
Tango84.6%
Observer Ward76.9%
Faerie Fire61.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 150 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 40.0% | 53.3% | 3:04 | |
| 66.7% | 62.0% | 3:23 | |
| 97.3% | 61.6% | 9:01 | |
| 35.3% | 73.6% | 11:55 | |
| 56.7% | 78.8% | 13:05 | |
| 62.7% | 63.8% | 13:27 | |
| 11.3% | 17.7% | 15:13 | |
| 8.7% | 53.8% | 15:44 | |
| 28.7% | 90.7% | 21:11 | |
| 13.3% | 60.0% | 21:57 | |
| 10.0% | 93.3% | – | |
| 8.0% | 41.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Shadow Shaman62.9%+8.2 pp334
Bounty Hunter62.6%+8.0 pp289
Omniknight69.2%+14.6 pp52
Juggernaut59.1%+4.5 pp548
Earthshaker60.5%+5.8 pp296
Grimstroke60.5%+5.9 pp281
Night Stalker60.1%+5.5 pp291
Bane65.0%+10.4 pp80
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 13 | 9:01 | 0–5100%5–1071%10–1550%15–200% | |
| 11 | 3:16 | 0–578%5–100%10–15100% | |
| 8 | 3:20 | 0–5100%5–1033% | |
| 8 | 13:02 | 5–100%10–15100%15–200% | |
| 6 | 10:24 | 5–10100%10–1550%15–20100% | |
| 6 | 13:03 | 5–10100%10–15100%15–2050% | |
| 5 | 18:47 | 15–20100%20–250% | |
| 5 | 11:55 | 5–100%10–15100%15–20100% | |
| 4 | 13:05 | 10–15100% | |
| 4 | 19:23 | 15–20100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny65.6%+10.9 pp154
Queen of Pain63.8%+9.1 pp254
Tidehunter62.1%+7.4 pp377
Gyrocopter64.3%+9.6 pp154
Shadow Fiend64.1%+9.5 pp159
Jakiro63.7%+9.1 pp171
Nature's Prophet61.2%+6.6 pp250
Alchemist67.2%+12.6 pp61
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Nyx Assassin43.5%-11.2 pp400
Bounty Hunter46.5%-8.2 pp329
Anti-Mage48.3%-6.4 pp553
Shadow Shaman47.4%-7.2 pp333
Night Stalker48.0%-6.6 pp304
Riki46.1%-8.6 pp128
Lich50.8%-3.9 pp392
Phantom Lancer50.0%-4.7 pp284
The column in pp represents the difference from the hero's overall win rate (54.7%); the last number is the sample size.
