Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 60 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 38.7% | 62 matches |
| 35 to 50 min | 49.0% | 51 matches |
| 50 min or more | 64.7% | 17 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Faerie Fire100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 12 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 100.0% | 41.7% | 6:02 | |
| 100.0% | 41.7% | 13:39 | |
| 33.3% | 25.0% | 19:50 | |
| 66.7% | 50.0% | – | |
| 33.3% | 100.0% | – | |
| 25.0% | 66.7% | – | |
| 16.7% | 100.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 0.0% | – | |
| 8.3% | 0.0% | – | |
| 8.3% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Earthshaker68.2%+22.3 pp22
Outworld Devourer70.6%+24.7 pp17
Viper77.8%+31.9 pp9
Pugna83.3%+37.4 pp6
Skywrath Mage66.7%+20.8 pp15
Magnus75.0%+29.1 pp8
Clockwerk80.0%+34.1 pp5
Slark71.4%+25.5 pp7
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 6:02 | 5–100% | |
| 1 | 15:50 | 15–200% | |
| 1 | 19:50 | 15–200% | |
| 1 | 13:39 | 10–150% | |
| 1 | 9:32 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Venomancer100.0%+54.1 pp5
Windranger73.9%+28.0 pp23
Slark70.4%+24.5 pp27
Terrorblade85.7%+39.8 pp7
Dark Seer83.3%+37.4 pp6
Lycan83.3%+37.4 pp6
Queen of Pain69.2%+23.3 pp13
Phantom Assassin75.0%+29.1 pp8
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Timbersaw0.0%-45.9 pp9
Magnus18.8%-27.2 pp16
Razor0.0%-45.9 pp5
Marci0.0%-45.9 pp5
Winter Wyvern11.1%-34.8 pp9
Outworld Devourer20.0%-25.9 pp15
Disruptor12.5%-33.4 pp8
Night Stalker21.4%-24.5 pp14
The column in pp represents the difference from the hero's overall win rate (45.9%); the last number is the sample size.
