Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 960 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.6% | 1,880 matches |
| 35 to 50 min | 45.4% | 2,232 matches |
| 50 min or more | 44.6% | 621 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Circlet70.0%
Faerie Fire60.0%
Enchanted Mango50.0%
Orb of Blight20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 137 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 63.5% | 54.0% | 9:54 | |
| 68.6% | 57.5% | 12:25 | |
| 10.2% | 64.3% | 12:32 | |
| 35.0% | 62.5% | 14:13 | |
| 8.8% | 66.7% | 16:26 | |
| 7.3% | 80.0% | 16:54 | |
| 9.5% | 53.8% | 17:34 | |
| 8.0% | 100.0% | 19:37 | |
| 8.8% | 91.7% | 25:34 | |
| 10.2% | 57.1% | – | |
| 8.8% | 50.0% | – | |
| 8.0% | 63.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma62.0%+15.4 pp100
Oracle60.0%+13.4 pp90
Ancient Apparition59.5%+13.0 pp84
Witch Doctor55.8%+9.2 pp165
Spirit Breaker54.8%+8.2 pp210
Earth Spirit55.4%+8.8 pp139
Pudge50.8%+4.3 pp490
Doom51.4%+4.8 pp251
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 9:54 | 0–5100%5–1050%10–1567%15–20100% | |
| 7 | 9:20 | 0–5100%5–1075%10–15100%15–20100% | |
| 7 | 12:10 | 5–10100%10–1575%15–20100% | |
| 6 | 5:59 | 5–1067% | |
| 5 | 14:32 | 10–15100%15–2033% | |
| 3 | 12:32 | 5–10100%10–15100%15–20100% | |
| 3 | 18:54 | 15–2067% | |
| 2 | 19:37 | 15–20100%20–25100% | |
| 2 | 18:16 | 15–20100% | |
| 1 | 25:34 | 25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Spectre56.7%+10.1 pp150
Slardar57.0%+10.5 pp121
Nature's Prophet55.4%+8.8 pp177
Monkey King56.9%+10.3 pp116
Centaur Warrunner58.5%+12.0 pp82
Lina53.2%+6.6 pp312
Broodmother63.9%+17.3 pp36
Dark Willow53.9%+7.4 pp228
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma31.4%-15.2 pp153
Beastmaster30.2%-16.4 pp53
Disruptor40.4%-6.1 pp272
Spirit Breaker42.0%-4.6 pp431
Sven41.5%-5.0 pp354
Techies41.6%-5.0 pp346
Dragon Knight42.8%-3.8 pp528
Nyx Assassin41.8%-4.7 pp337
The column in pp represents the difference from the hero's overall win rate (46.6%); the last number is the sample size.
