Gyrocopter

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
670
Win rate
41.0%
Adjusted WR
37.4%
Pick rate
1.0%
Position in the role
#53 of 127
Score
B58/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 139 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 61.1% win rate · 13.0% of matches
Flak Cannon
1
Rocket Barrage
2
Rocket Barrage
3
Homing Missile
4
Rocket Barrage
5
Call Down
6
Rocket Barrage
7
Homing Missile
8
Homing Missile
9
Homing Missile
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-6s Flak Cannon Cooldown
Picked 96.0% · Win 55.2%
Most picked
25
-40s Call Down Cooldown
Picked 4.0% · Win 57.1%
Best win rate
+3 Flak Cannon Attacks
Picked 96.1% · Win 45.5%
Most picked
20
+14 Rocket Barrage Damage
Picked 3.9% · Win 68.0%
Best win rate
+0.3s Homing Missile Stun Duration
Picked 1.6% · Win 36.8%
15
+25 Flak Cannon Damage
Picked 98.5% · Win 43.9%
Main pick
+25%% Homing Missile Damage
Picked 8.6% · Win 34.8%
10
+150 Health
Picked 91.4% · Win 42.2%
Main pick

By match duration

Up to 35 min49.1%746 matches
35 to 50 min45.9%862 matches
50 min or more43.4%228 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch41.6%
  • Faerie Fire42.5%
  • Tango38.3%
  • Quelling Blade40.1%
  • Magic Stick37.8%
  • Circlet43.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band14634.9%1:56
Magic Wand60440.6%3:00
Falcon Blade1,04241.9%4:58
Infused Raindrops5429.6%6:00
Yasha23540.4%13:49
Crystalys90642.5%14:27
Dragon Lance21845.0%15:03
Aghanim's Scepter85844.8%18:27
Manta Style5825.9%19:36
Black King Bar62441.3%26:16
Daedalus55654.0%29:00
Satanic47957.4%32:12

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Falcon Blade1,0424:58
0–544%5–1040%
Crystalys90614:27
5–1056%10–1542%15–2044%20–2542%25–3031%
Aghanim's Scepter85818:27
10–1559%15–2050%20–2532%
Black King Bar62426:16
20–2554%25–3039%30–3526%
Magic Wand6043:00
0–540%5–1044%
Daedalus55629:00
20–2553%25–3057%30–3551%35–4053%
Satanic47932:12
25–3062%30–3560%35–4047%
Yasha23513:49
10–1544%15–2035%
Dragon Lance21815:03
10–1546%15–2049%20–2529%
Wraith Band1461:56
0–535%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.9%); the last number is the sample size.