Nature's Prophet

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,766
Win rate
45.4%
Adjusted WR
43.6%
Pick rate
7.5%
Position in the meta
#99 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 433 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

265 matches · 58.1% win rate · 61.2% of matches
Nature's Call
1
Sprout
2
Nature's Call
3
Teleportation
4
Nature's Call
5
Wrath of Nature
6
Nature's Call
7
Teleportation
8
Teleportation
9
Teleportation
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Removed Teleportation Cooldown
Picked 70.6% · Win 54.5%
Most picked
25
x3x Treant HP/Damage
Picked 29.4% · Win 65.4%
Best win rate
-20s Wrath of Nature Cooldown
Picked 76.6% · Win 50.5%
Most picked
20
+240 Sprout Damage
Picked 23.4% · Win 52.6%
Best win rate
+50 Treant Movement Speed
Picked 54.7% · Win 47.4%
Main pick
15
+100 Teleportation Barrier
Picked 45.3% · Win 47.4%
-10s Nature's Call Cooldown
Picked 48.9% · Win 45.3%
10
+25 Wrath of Nature Base Damage
Picked 51.1% · Win 46.0%
Main pick

By match duration

Up to 35 min49.2%1,165 matches
35 to 50 min42.5%1,319 matches
50 min or more44.0%282 matches

Starting items

  • Tango75.0%
  • Iron Branch62.5%
  • Circlet62.5%
  • Faerie Fire62.5%
  • Blood Grenade62.5%
  • Magic Wand50.0%
  • Orb of Frost25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 93 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand62.4%63.8%1:38
Power Treads76.3%66.2%6:10
Null Talisman9.7%77.8%7:26
Mjollnir49.5%76.1%14:08
Spirit Vessel16.1%66.7%15:32
Orchid Malevolence8.6%37.5%16:13
Hurricane Pike20.4%89.5%23:02
Black King Bar17.2%75.0%–
Dragon Lance14.0%69.2%–
Hydra's Breath10.8%70.0%–
Maelstrom8.6%37.5%–
Crystalys6.5%50.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Urn of Shadows46:04
0–50%5–1050%
Power Treads26:10
5–1050%
Essence Distiller28:44
5–100%10–150%
Oblivion Staff112:56
10–150%
Null Talisman17:26
5–100%
Orchid Malevolence116:13
15–200%
Force Staff117:34
15–200%
Mjollnir114:08
10–15100%
Maelstrom110:47
10–15100%
Dragon Lance121:58
20–250%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.4%); the last number is the sample size.