Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 109 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 39.6% | 144 matches |
| 35 to 50 min | 45.9% | 159 matches |
| 50 min or more | 43.5% | 46 matches |
Starting items
Quelling Blade100.0%
Gauntlets of Strength100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 20 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 60.0% | 33.3% | 2:05 | |
| 75.0% | 33.3% | 2:20 | |
| 80.0% | 25.0% | 8:36 | |
| 40.0% | 37.5% | 16:24 | |
| 60.0% | 16.7% | – | |
| 20.0% | 50.0% | – | |
| 20.0% | 50.0% | – | |
| 20.0% | 25.0% | – | |
| 20.0% | 25.0% | – | |
| 15.0% | 100.0% | – | |
| 10.0% | 50.0% | – | |
| 10.0% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Anti-Mage60.8%+14.6 pp74
Ancient Apparition64.9%+18.6 pp37
Meepo85.7%+39.5 pp7
Faceless Void68.0%+21.8 pp25
Shadow Shaman59.7%+13.4 pp57
Juggernaut55.1%+8.8 pp69
Puck65.0%+18.8 pp20
Queen of Pain57.5%+11.2 pp47
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 2:05 | 0–5100% | |
| 1 | 8:36 | 5–10100% | |
| 1 | 15:08 | 15–20100% | |
| 1 | 2:20 | 0–5100% | |
| 1 | 10:11 | 10–15100% | |
| 1 | 16:24 | 15–20100% | |
| 1 | 18:55 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Phantom Assassin79.2%+32.9 pp24
Centaur Warrunner75.0%+28.8 pp16
Nature's Prophet66.7%+20.4 pp30
Axe58.6%+12.4 pp58
Slardar65.2%+19.0 pp23
Leshrac68.8%+22.5 pp16
Lycan100.0%+53.8 pp3
Shadow Fiend60.6%+14.4 pp33
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Slark30.6%-15.7 pp121
Mars29.6%-16.6 pp27
Vengeful Spirit32.4%-13.8 pp37
Disruptor34.7%-11.5 pp49
Queen of Pain34.8%-11.5 pp46
Invoker39.6%-6.6 pp101
Pudge41.1%-5.1 pp141
Legion Commander38.5%-7.8 pp65
The column in pp represents the difference from the hero's overall win rate (46.2%); the last number is the sample size.
