Bounty Hunter

Day 10/10 · Divine and Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
71
Win rate
46.5%
Adjusted WR
35.4%
Pick rate
0.1%
Position in the role
#88 of 127
Score
C35/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 236 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

49 matches · 55.1% win rate · 20.8% of matches
Shadow Walk
1
Jinada
2
Shuriken Toss
3
Shuriken Toss
4
Shuriken Toss
5
Track
6
Shuriken Toss
7
Shadow Walk
8
Shadow Walk
9
Shadow Walk
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

+190 Shuriken Toss Damage
Picked 83.0% · Win 64.1%
Main pick
25
No Cooldown on Jinada
Picked 17.0% · Win 62.5%
Track Grants Shared Vision
Picked 26.5% · Win 44.4%
20
+50 Jinada Gold Steal
Picked 73.5% · Win 52.0%
Main pick
-30% Damage Taken in Shadow Walk
Picked 67.0% · Win 58.9%
Main pick
15
+50 Track Gold
Picked 33.0% · Win 30.6%
+0.35s Shuriken Toss Slow
Picked 30.5% · Win 50.0%
Best win rate
10
+30 Damage
Picked 69.5% · Win 39.6%
Most picked

By match duration

Up to 35 min57.9%1,802 matches
35 to 50 min55.2%1,729 matches
50 min or more46.5%381 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango38.7%
  • Iron Branch39.0%
  • Quelling Blade42.2%
  • Circlet45.8%
  • Magic Stick34.3%
  • Faerie Fire40.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (55.6%); the last number is the sample size.