Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 382 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.9% | 1,949 matches |
| 35 to 50 min | 50.9% | 2,278 matches |
| 50 min or more | 47.3% | 604 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade88.9%
Dust of Appearance22.2%
Faerie Fire22.2%
Circlet11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 121 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 6.6% | 62.5% | 4:34 | |
| 57.9% | 54.3% | 6:12 | |
| 75.2% | 52.8% | 10:29 | |
| 14.9% | 66.7% | 13:41 | |
| 31.4% | 39.5% | 16:53 | |
| 5.0% | 83.3% | 20:04 | |
| 33.1% | 57.5% | 20:43 | |
| 4.1% | 100.0% | 22:40 | |
| 14.9% | 27.8% | – | |
| 5.8% | 71.4% | – | |
| 5.0% | 50.0% | – | |
| 2.5% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Riki64.5%+14.2 pp107
Enigma63.3%+13.0 pp98
Keeper of the Light62.6%+12.4 pp91
Meepo67.5%+17.2 pp40
Night Stalker57.8%+7.5 pp258
Spirit Breaker56.8%+6.5 pp326
Dazzle65.2%+14.9 pp46
Luna56.0%+5.7 pp336
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 6:12 | 0–580%5–1050%10–15100% | |
| 8 | 7:24 | 0–5100%5–10100%10–1567% | |
| 8 | 10:29 | 5–10100%10–1575% | |
| 3 | 20:43 | 15–2050%20–25100% | |
| 3 | 16:53 | 10–15100%15–20100%20–25100% | |
| 3 | 20:35 | 15–20100%20–25100% | |
| 1 | 21:49 | 20–25100% | |
| 1 | 21:35 | 20–25100% | |
| 1 | 1:59 | 0–5100% | |
| 1 | 22:40 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Drow Ranger60.9%+10.6 pp307
Huskar64.8%+14.5 pp88
Death Prophet60.7%+10.4 pp112
Shadow Fiend59.2%+8.9 pp142
Axe56.4%+6.1 pp321
Nature's Prophet58.2%+7.9 pp177
Timbersaw59.0%+8.7 pp139
Silencer56.9%+6.7 pp209
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Outworld Devourer41.3%-9.0 pp346
Visage35.0%-15.3 pp60
Bounty Hunter42.0%-8.3 pp243
Dawnbreaker43.1%-7.2 pp274
Slark44.3%-6.0 pp397
Legion Commander44.1%-6.2 pp338
Shadow Shaman44.2%-6.1 pp326
Arc Warden40.5%-9.8 pp116
The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.
