Witch Doctor

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
4,831
Win rate
50.5%
Adjusted WR
49.1%
Pick rate
13.1%
Position in the meta
#40 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 382 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

59 matches · 50.8% win rate · 15.5% of matches
Maledict
1
Voodoo Restoration
2
Maledict
3
Paralyzing Cask
4
Maledict
5
Death Ward
6
Maledict
7
Voodoo Restoration
8
Voodoo Restoration
9
Voodoo Restoration
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+6 Paralyzing Cask Bounces
Picked 36.5% · Win 63.0%
Best win rate
25
+40 Death Ward Damage
Picked 63.5% · Win 60.7%
Most picked
Maledict bursts deal ?% damage in a ? AoE
Picked 0.0% · Win –
20
+1% Target Max Health Voodoo Restoration Heal
Picked 100.0% · Win 67.6%
Main pick
-3.0s Paralyzing Cask Cooldown
Picked 13.2% · Win 57.3%
15
+4s Maledict Duration
Picked 86.8% · Win 58.6%
Main pick
-25% Voodoo Restoration Mana Per Second
Picked 32.8% · Win 52.9%
Best win rate
10
+200 Health
Picked 67.2% · Win 51.1%
Most picked

By match duration

Up to 35 min50.9%1,949 matches
35 to 50 min50.9%2,278 matches
50 min or more47.3%604 matches

Starting items

  • Iron Branch100.0%
  • Magic Stick100.0%
  • Sentry Ward100.0%
  • Tango100.0%
  • Blood Grenade88.9%
  • Dust of Appearance22.2%
  • Faerie Fire22.2%
  • Circlet11.1%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 121 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Infused Raindrops6.6%62.5%4:34
Magic Wand57.9%54.3%6:12
Arcane Boots75.2%52.8%10:29
Spirit Vessel14.9%66.7%13:41
Glimmer Cape31.4%39.5%16:53
Aether Lens5.0%83.3%20:04
Blink Dagger33.1%57.5%20:43
Meteor Hammer4.1%100.0%22:40
Urn of Shadows14.9%27.8%–
Essence Distiller5.8%71.4%–
Aghanim's Scepter5.0%50.0%–
Holy Locket2.5%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand96:12
0–580%5–1050%10–15100%
Ring of Basilius87:24
0–5100%5–10100%10–1567%
Arcane Boots810:29
5–10100%10–1575%
Blink Dagger320:43
15–2050%20–25100%
Glimmer Cape316:53
10–15100%15–20100%20–25100%
Aghanim's Shard320:35
15–20100%20–25100%
Vladmir's Offering121:49
20–25100%
Buckler121:35
20–25100%
Urn of Shadows11:59
0–5100%
Meteor Hammer122:40
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.