Void Spirit

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
64
Win rate
42.2%
Adjusted WR
30.9%
Pick rate
0.1%
Position in the role
#70 of 127
Score
C43/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 259 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

24 matches · 45.8% win rate · 9.3% of matches
Resonant Pulse
1
Aether Remnant
2
Resonant Pulse
3
Dissimilate
4
Resonant Pulse
5
Astral Step
6
Resonant Pulse
7
Dissimilate
8
Dissimilate
9
Dissimilate
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

140% Astral Step Crit
Picked 97.1% · Win 66.7%
Main pick
25
Dissimilate Roots for 2s
Picked 2.9% · Win 0.0%
Outer Dissimilate Ring
Picked 40.3% · Win 54.2%
20
-3s Astral Step Charge Restore Time
Picked 59.7% · Win 59.2%
Main pick
+?% Resonant Pulse Barrier
Picked 0.0% · Win –
15
+65 Aether Remnant Damage
Picked 100.0% · Win 54.1%
Main pick
+1.5 Mana Regen
Picked 24.6% · Win 35.6%
10
+40 Resonant Pulse Damage
Picked 75.4% · Win 48.6%
Main pick

By match duration

Up to 35 min51.9%854 matches
35 to 50 min46.2%873 matches
50 min or more50.4%240 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch44.7%
  • Tango40.5%
  • Quelling Blade44.7%
  • Circlet40.2%
  • Magic Stick40.3%
  • Faerie Fire46.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer2740.7%2:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Bracer272:00
0–541%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.2%); the last number is the sample size.