Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 259 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.9% | 854 matches |
| 35 to 50 min | 46.2% | 873 matches |
| 50 min or more | 50.4% | 240 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire50.0%
Quelling Blade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 62 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 59.7% | 46.0% | 1:46 | |
| 75.8% | 51.1% | 7:00 | |
| 58.1% | 61.1% | 12:22 | |
| 66.1% | 58.5% | 13:26 | |
| 25.8% | 81.3% | 17:26 | |
| 22.6% | 71.4% | – | |
| 19.4% | 50.0% | – | |
| 12.9% | 50.0% | – | |
| 11.3% | 100.0% | – | |
| 11.3% | 42.9% | – | |
| 9.7% | 66.7% | – | |
| 8.1% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Necrophos61.8%+12.6 pp68
Skywrath Mage59.3%+10.2 pp91
Enigma63.0%+13.9 pp46
Witch Doctor57.3%+8.1 pp124
Sven57.1%+8.0 pp126
Abaddon73.3%+24.2 pp15
Phantom Assassin61.4%+12.2 pp44
Razor60.9%+11.7 pp46
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 7:00 | 0–550%5–100%10–150% | |
| 4 | 1:46 | 0–525% | |
| 4 | 7:57 | 5–1025% | |
| 3 | 12:22 | 10–1533% | |
| 1 | 13:26 | 10–15100% | |
| 1 | 5:53 | 5–10100% | |
| 1 | 17:26 | 15–20100% | |
| 1 | 23:23 | 20–25100% | |
| 1 | 21:13 | 20–25100% | |
| 1 | 23:54 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon72.4%+23.3 pp29
Largo75.0%+25.8 pp20
Faceless Void64.7%+15.6 pp68
Windranger57.5%+8.3 pp174
Timbersaw59.0%+9.9 pp83
Dark Willow57.9%+8.7 pp95
Invoker53.2%+4.1 pp310
Shadow Fiend62.2%+13.1 pp45
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma31.5%-17.7 pp54
Vengeful Spirit35.4%-13.8 pp65
Nyx Assassin39.6%-9.6 pp139
Outworld Devourer39.5%-9.6 pp129
Disruptor40.4%-8.7 pp141
Ember Spirit40.2%-9.0 pp122
Techies42.5%-6.7 pp146
Chaos Knight27.8%-21.4 pp18
The column in pp represents the difference from the hero's overall win rate (49.2%); the last number is the sample size.
