Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 205 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 55.7% | 768 matches |
| 35 to 50 min | 47.0% | 1,017 matches |
| 50 min or more | 46.8% | 295 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet80.0%
Faerie Fire80.0%
Enchanted Mango60.0%
Slippers of Agility20.0%
Blood Grenade20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 52 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 13.5% | 28.6% | 1:08 | |
| 21.2% | 54.6% | 1:45 | |
| 30.8% | 56.3% | 2:45 | |
| 13.5% | 71.4% | 3:11 | |
| 63.5% | 66.7% | 4:59 | |
| 55.8% | 72.4% | 8:40 | |
| 23.1% | 50.0% | 13:55 | |
| 28.8% | 80.0% | 14:34 | |
| 19.2% | 70.0% | 15:53 | |
| 25.0% | 69.2% | – | |
| 17.3% | 66.7% | – | |
| 13.5% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter63.6%+13.4 pp107
Spirit Breaker61.3%+11.1 pp173
Techies59.1%+8.9 pp132
Marci65.9%+15.7 pp41
Anti-Mage57.7%+7.5 pp175
Dawnbreaker59.8%+9.6 pp87
Luna57.4%+7.2 pp129
Sven56.7%+6.6 pp141
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:59 | 0–550%5–10100% | |
| 3 | 8:40 | 5–10100%10–150% | |
| 3 | 3:11 | 0–550%5–10100% | |
| 3 | 13:11 | 5–10100%10–15100%15–200% | |
| 2 | 15:19 | 10–15100%15–20100% | |
| 1 | 14:34 | 10–150% | |
| 1 | 1:08 | 0–50% | |
| 1 | 1:45 | 0–5100% | |
| 1 | 2:45 | 0–5100% | |
| 1 | 20:26 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tidehunter63.8%+13.6 pp141
Huskar64.1%+13.9 pp78
Timbersaw61.6%+11.5 pp73
Earthshaker57.5%+7.3 pp174
Winter Wyvern60.0%+9.8 pp95
Lion55.9%+5.7 pp220
Dragon Knight55.3%+5.1 pp246
Earth Spirit60.9%+10.8 pp64
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma26.7%-23.5 pp45
Visage26.5%-23.7 pp34
Razor35.4%-14.8 pp82
Lycan25.0%-25.2 pp20
Phantom Lancer37.5%-12.7 pp96
Broodmother21.4%-28.8 pp14
Spirit Breaker40.2%-10.0 pp169
Legion Commander39.8%-10.4 pp118
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
