Viper

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,080
Win rate
50.2%
Adjusted WR
48.1%
Pick rate
5.7%
Position in the meta
#61 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 205 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

14 matches · 71.4% win rate · 6.8% of matches
Poison Attack
1
Corrosive Skin
2
Poison Attack
3
Nethertoxin
4
Poison Attack
5
Viper Strike
6
Poison Attack
7
Nethertoxin
8
Nethertoxin
9
Nethertoxin
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Nethertoxin Radius increases by 25 every 0.5s
Picked 33.0% · Win 62.4%
Best win rate
25
-50%% Viper Strike Mana Cost / Cooldown
Picked 67.0% · Win 59.9%
Most picked
+70 Viper Strike DPS
Picked 70.2% · Win 56.2%
Main pick
20
+0.35 Predator Damage Per Missing Health
Picked 29.8% · Win 55.4%
+20/40 Nethertoxin Min/Max Damage
Picked 43.9% · Win 50.2%
15
+15%% Poison Attack Slow / Damage
Picked 56.1% · Win 54.1%
Main pick
+1s Viper Strike Duration
Picked 70.5% · Win 50.7%
Main pick
10
+15 Corrosive Skin Damage Per Second
Picked 29.5% · Win 49.1%

By match duration

Up to 35 min55.7%768 matches
35 to 50 min47.0%1,017 matches
50 min or more46.8%295 matches

Starting items

  • Iron Branch100.0%
  • Tango100.0%
  • Circlet80.0%
  • Faerie Fire80.0%
  • Enchanted Mango60.0%
  • Slippers of Agility20.0%
  • Blood Grenade20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 52 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle13.5%28.6%1:08
Bracer21.2%54.6%1:45
Wraith Band30.8%56.3%2:45
Null Talisman13.5%71.4%3:11
Magic Wand63.5%66.7%4:59
Power Treads55.8%72.4%8:40
Dragon Lance23.1%50.0%13:55
Blink Dagger28.8%80.0%14:34
Hurricane Pike19.2%70.0%15:53
Boots of Travel25.0%69.2%–
Mage Slayer17.3%66.7%–
Orchid Malevolence13.5%85.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand34:59
0–550%5–10100%
Power Treads38:40
5–10100%10–150%
Null Talisman33:11
0–550%5–10100%
Dragon Lance313:11
5–10100%10–15100%15–200%
Force Staff215:19
10–15100%15–20100%
Blink Dagger114:34
10–150%
Bottle11:08
0–50%
Bracer11:45
0–5100%
Wraith Band12:45
0–5100%
Manta Style120:26
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.