Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 64 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 49.8% | 634 matches |
| 35 to 50 min | 47.8% | 751 matches |
| 50 min or more | 47.9% | 219 matches |
Starting items
Sage's Mask100.0%
Ring of Protection50.0%
Gloves of Haste50.0%
Tango50.0%
Blood Grenade50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 37 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 51.4% | 42.1% | 10:25 | |
| 37.8% | 64.3% | 17:08 | |
| 64.9% | 58.3% | – | |
| 35.1% | 46.2% | – | |
| 13.5% | 100.0% | – | |
| 10.8% | 75.0% | – | |
| 10.8% | 75.0% | – | |
| 10.8% | 75.0% | – | |
| 10.8% | 50.0% | – | |
| 8.1% | 66.7% | – | |
| 8.1% | 66.7% | – | |
| 5.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage83.3%+34.7 pp12
Pugna75.0%+26.4 pp20
Shadow Shaman63.5%+14.9 pp63
Invoker58.9%+10.3 pp129
Mars67.9%+19.2 pp28
Pudge56.5%+7.8 pp186
Juggernaut56.4%+7.7 pp165
Death Prophet63.2%+14.5 pp38
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 7:23 | 5–100% | |
| 1 | 12:46 | 10–150% | |
| 1 | 8:39 | 5–100% | |
| 1 | 4:06 | 0–50% | |
| 1 | 10:25 | 10–150% | |
| 1 | 17:08 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Ring Master70.3%+21.6 pp37
Zeus58.6%+10.0 pp116
Clinkz67.9%+19.2 pp28
Hoodwink57.6%+9.0 pp118
Magnus58.9%+10.3 pp90
Dark Seer58.8%+10.1 pp80
Centaur Warrunner63.9%+15.3 pp36
Slardar62.5%+13.9 pp40
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Naga Siren0.0%-48.6 pp5
Dawnbreaker38.7%-9.9 pp93
Tinker35.3%-13.3 pp51
Bounty Hunter39.6%-9.0 pp106
Legion Commander41.2%-7.4 pp136
Crystal Maiden41.3%-7.4 pp109
Sniper40.5%-8.2 pp84
Wraith King39.7%-8.9 pp73
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
