Venomancer

Day 10/10 · Divine and Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
1,205
Win rate
46.2%
Adjusted WR
43.4%
Pick rate
1.8%
Position in the role
#47 of 127
Score
B63/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 64 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

8 matches · 50.0% win rate · 12.5% of matches
Venomous Gale
1
Plague Ward
2
Plague Ward
3
Snakebite
4
Plague Ward
5
Noxious Plague
6
Plague Ward
7
Venomous Gale
8
Venomous Gale
9
Venomous Gale
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

Snakebite Undispellable
Picked 30.7% · Win 52.6%
25
2.5x Plague Ward HP/Damage
Picked 69.4% · Win 63.6%
Main pick
+100 Snakebite Initial Damage
Picked 35.1% · Win 56.6%
20
-2s Plague Ward Cooldown
Picked 64.9% · Win 65.1%
Main pick
+? Noxious Plague Spread Radius
Picked 0.0% · Win –
15
+10% Poison Sting Slow
Picked 100.0% · Win 55.6%
Main pick
-5s Venomous Gale CD
Picked 41.0% · Win 48.5%
10
15% Poison Sting Health Regen Reduction
Picked 59.0% · Win 49.4%
Main pick

By match duration

Up to 35 min49.8%634 matches
35 to 50 min47.8%751 matches
50 min or more47.9%219 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango48.2%
  • Blood Grenade48.3%
  • Iron Branch50.7%
  • Sentry Ward49.9%
  • Circlet48.5%
  • Magic Stick46.8%
  • Faerie Fire49.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand1,06549.4%4:57
Infused Raindrops17046.5%5:26
Urn of Shadows1,43648.8%6:27
Ring of Basilius1,10251.5%8:38
Spirit Vessel96849.5%16:46
Headdress31758.0%17:12
Mekansm13765.7%21:35
Force Staff19048.9%23:56
Glimmer Cape30946.3%24:13
Aghanim's Scepter24461.1%31:52

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Urn of Shadows1,4366:27
0–553%5–1047%10–1547%
Ring of Basilius1,1028:38
0–552%5–1051%10–1552%15–2052%
Magic Wand1,0654:57
0–551%5–1048%10–1548%
Spirit Vessel96816:46
10–1552%15–2051%20–2542%
Headdress31717:12
10–1557%15–2062%20–2554%
Glimmer Cape30924:13
15–2053%20–2546%25–3047%30–3538%
Aghanim's Scepter24431:52
25–3056%30–3566%35–4055%
Force Staff19023:56
20–2550%25–3047%
Infused Raindrops1705:26
0–546%5–1047%
Mekansm13721:35
20–2566%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.