Venomancer

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
42
Win rate
31.0%
Adjusted WR
19.1%
Pick rate
0.1%
Position in the role
#120 of 127
Score
D6/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 64 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

8 matches · 50.0% win rate · 12.5% of matches
Venomous Gale
1
Plague Ward
2
Plague Ward
3
Snakebite
4
Plague Ward
5
Noxious Plague
6
Plague Ward
7
Venomous Gale
8
Venomous Gale
9
Venomous Gale
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

Snakebite Undispellable
Picked 40.0% · Win 75.0%
Best win rate
25
2.5x Plague Ward HP/Damage
Picked 60.0% · Win 50.0%
Most picked
+100 Snakebite Initial Damage
Picked 45.7% · Win 61.9%
Best win rate
20
-2s Plague Ward Cooldown
Picked 54.4% · Win 52.0%
Most picked
+? Noxious Plague Spread Radius
Picked 0.0% · Win –
15
+10% Poison Sting Slow
Picked 100.0% · Win 44.0%
Main pick
-5s Venomous Gale CD
Picked 48.2% · Win 38.5%
10
15% Poison Sting Health Regen Reduction
Picked 51.8% · Win 40.5%
Main pick

By match duration

Up to 35 min49.8%634 matches
35 to 50 min47.8%751 matches
50 min or more47.9%219 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango40.3%
  • Iron Branch40.0%
  • Circlet38.1%
  • Faerie Fire40.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.