Venomancer

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
12
Win rate
50.0%
Adjusted WR
25.4%
Pick rate
0.0%
Position in the role
#90 of 127
Score
D29/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 64 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

8 matches · 50.0% win rate · 12.5% of matches
Venomous Gale
1
Plague Ward
2
Plague Ward
3
Snakebite
4
Plague Ward
5
Noxious Plague
6
Plague Ward
7
Venomous Gale
8
Venomous Gale
9
Venomous Gale
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Snakebite Undispellable
Picked 50.0% · Win 100.0%
Main pick
25
2.5x Plague Ward HP/Damage
Picked 50.0% · Win 0.0%
+100 Snakebite Initial Damage
Picked 27.8% · Win 40.0%
20
-2s Plague Ward Cooldown
Picked 72.2% · Win 46.2%
Main pick
+? Noxious Plague Spread Radius
Picked 0.0% · Win –
15
+10% Poison Sting Slow
Picked 100.0% · Win 15.8%
Main pick
-5s Venomous Gale CD
Picked 31.0% · Win 30.8%
Best win rate
10
15% Poison Sting Health Regen Reduction
Picked 69.1% · Win 17.2%
Most picked

By match duration

Up to 35 min49.8%634 matches
35 to 50 min47.8%751 matches
50 min or more47.9%219 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango22.6%
  • Iron Branch22.2%
  • Circlet17.7%
  • Faerie Fire25.0%
  • Blood Grenade25.0%
  • Magic Stick21.4%
  • Sentry Ward46.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.