Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 200 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 51.6% | 554 matches |
| 35 to 50 min | 49.5% | 572 matches |
| 50 min or more | 53.6% | 151 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade50.7%
Iron Branch51.1%
Tango50.7%
Magic Stick50.4%
Faerie Fire50.9%
Circlet51.4%
Slippers of Agility47.9%
Orb of Frost53.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 6,602 | 50.9% | 4:10 | |
| 9,040 | 51.2% | 10:16 | |
| 9,020 | 51.2% | 13:51 | |
| 9,124 | 51.7% | 17:02 | |
| 7,956 | 55.5% | 22:59 | |
| 5,782 | 50.4% | 26:59 | |
| 1,375 | 61.0% | 29:52 | |
| 3,310 | 60.9% | 30:59 | |
| 5,016 | 66.7% | 32:06 | |
| 4,728 | 67.4% | 33:24 | |
| 2,965 | 57.3% | 33:25 | |
| 1,593 | 72.7% | 41:07 |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci68.5%+17.8 pp73
Bounty Hunter60.7%+10.0 pp145
Kunkka63.6%+13.0 pp66
Doom59.7%+9.0 pp119
Invoker54.8%+4.2 pp301
Earthshaker55.2%+4.5 pp241
Rubick53.6%+2.9 pp390
Earth Spirit60.0%+9.3 pp70
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9,124 | 17:02 | 10–1577%15–2053%20–2527%25–3037% | |
| 9,040 | 10:16 | 5–1059%10–1547%15–2032% | |
| 9,020 | 13:51 | 10–1559%15–2036%20–2514% | |
| 7,956 | 22:59 | 15–2076%20–2555%25–3045%30–3536%35–4040% | |
| 6,602 | 4:10 | 0–551%5–1048%10–1558%15–2050%20–2535% | |
| 5,782 | 26:59 | 15–2078%20–2562%25–3048%30–3539%35–4044%40–4552% | |
| 5,016 | 32:06 | 20–2577%25–3076%30–3568%35–4059%40–4550%45–5051% | |
| 4,728 | 33:24 | 20–2583%25–3080%30–3570%35–4060%40–4552%45–5051%50–5556% | |
| 3,310 | 30:59 | 20–2572%25–3060%30–3560%35–4050%40–4560%45–5056%50–5552% | |
| 2,965 | 33:25 | 20–2573%25–3066%30–3558%35–4050%40–4548%45–5057%50–5533% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Huskar72.2%+21.6 pp54
Shadow Fiend69.3%+18.7 pp88
Snapfire64.9%+14.2 pp171
Oracle61.5%+10.8 pp96
Axe57.1%+6.5 pp245
Bloodseeker70.8%+20.2 pp24
Broodmother75.0%+24.3 pp16
Kez63.2%+12.5 pp57
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage24.1%-26.5 pp29
Disruptor37.7%-13.0 pp146
Ring Master38.2%-12.4 pp102
Vengeful Spirit40.8%-9.8 pp120
Phantom Lancer42.3%-8.4 pp156
Dragon Knight44.7%-6.0 pp262
Bounty Hunter42.4%-8.3 pp132
Outworld Devourer44.1%-6.6 pp204
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
