Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 254 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.1% | 547 matches |
| 35 to 50 min | 47.0% | 664 matches |
| 50 min or more | 53.5% | 170 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade50.7%
Iron Branch51.1%
Tango50.7%
Magic Stick50.4%
Faerie Fire50.9%
Circlet51.4%
Slippers of Agility47.9%
Orb of Frost53.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 6,602 | 50.9% | 4:10 | |
| 9,040 | 51.2% | 10:16 | |
| 9,020 | 51.2% | 13:51 | |
| 9,124 | 51.7% | 17:02 | |
| 7,956 | 55.5% | 22:59 | |
| 5,782 | 50.4% | 26:59 | |
| 1,375 | 61.0% | 29:52 | |
| 3,310 | 60.9% | 30:59 | |
| 5,016 | 66.7% | 32:06 | |
| 4,728 | 67.4% | 33:24 | |
| 2,965 | 57.3% | 33:25 | |
| 1,593 | 72.7% | 41:07 |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci67.7%+16.8 pp65
Bounty Hunter59.7%+8.8 pp134
Silencer60.6%+9.6 pp109
Doom59.8%+8.9 pp112
Kunkka63.6%+12.7 pp55
Rubick54.6%+3.7 pp346
Dawnbreaker57.1%+6.1 pp156
Invoker54.8%+3.9 pp261
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9,124 | 17:02 | 10–1577%15–2053%20–2527%25–3037% | |
| 9,040 | 10:16 | 5–1059%10–1547%15–2032% | |
| 9,020 | 13:51 | 10–1559%15–2036%20–2514% | |
| 7,956 | 22:59 | 15–2076%20–2555%25–3045%30–3536%35–4040% | |
| 6,602 | 4:10 | 0–551%5–1048%10–1558%15–2050%20–2535% | |
| 5,782 | 26:59 | 15–2078%20–2562%25–3048%30–3539%35–4044%40–4552% | |
| 5,016 | 32:06 | 20–2577%25–3076%30–3568%35–4059%40–4550%45–5051% | |
| 4,728 | 33:24 | 20–2583%25–3080%30–3570%35–4060%40–4552%45–5051%50–5556% | |
| 3,310 | 30:59 | 20–2572%25–3060%30–3560%35–4050%40–4560%45–5056%50–5552% | |
| 2,965 | 33:25 | 20–2573%25–3066%30–3558%35–4050%40–4548%45–5057%50–5533% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Snapfire67.1%+16.2 pp152
Huskar71.4%+20.5 pp49
Shadow Fiend64.9%+14.0 pp77
Oracle62.9%+12.0 pp89
Shadow Demon68.6%+17.7 pp35
Axe57.6%+6.7 pp224
Broodmother75.0%+24.1 pp16
Alchemist71.4%+20.5 pp21
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage16.7%-34.2 pp24
Vengeful Spirit36.9%-14.0 pp111
Disruptor39.1%-11.8 pp133
Ring Master39.5%-11.4 pp86
Winter Wyvern40.6%-10.3 pp101
Bounty Hunter41.6%-9.3 pp125
Enigma38.3%-12.6 pp60
Phantom Lancer43.4%-7.5 pp136
The column in pp represents the difference from the hero's overall win rate (50.9%); the last number is the sample size.
