Tusk

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,553
Win rate
49.9%
Adjusted WR
47.9%
Pick rate
7.1%
Position in the meta
#68 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 472 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

38 matches · 63.2% win rate · 8.1% of matches
Tag Team
1
Ice Shards
2
Snowball
3
Tag Team
4
Tag Team
5
Walrus PUNCH!
6
Tag Team
7
Snowball
8
Snowball
9
Snowball
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Ice Shards slow by ?% and deal ? DPS
Picked 0.0% · Win –
25
12% Chance Walrus Punch
Picked 100.0% · Win 61.7%
Main pick
-6s Snowball Cooldown
Picked 77.5% · Win 60.0%
Main pick
20
+75% Walrus Punch Crit
Picked 22.5% · Win 58.0%
+325 Health
Picked 34.8% · Win 56.2%
15
+120 Snowball Damage
Picked 65.1% · Win 56.5%
Main pick
+2s Tag Team Duration
Picked 11.9% · Win 48.5%
10
+0.75s Walrus Punch Stun Duration
Picked 88.1% · Win 50.0%
Main pick

By match duration

Up to 35 min51.6%1,167 matches
35 to 50 min49.2%1,153 matches
50 min or more44.6%233 matches

Starting items

  • Magic Stick85.7%
  • Tango85.7%
  • Blood Grenade85.7%
  • Iron Branch71.4%
  • Enchanted Mango28.6%
  • Faerie Fire28.6%
  • Healing Salve14.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 104 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Phase Boots17.3%55.6%8:07
Tranquil Boots44.2%54.4%8:10
Arcane Boots14.4%66.7%8:45
Magic Wand55.8%58.6%9:31
Blink Dagger71.2%58.1%15:03
Desolator4.8%100.0%25:02
Bracer7.7%50.0%–
Meteor Hammer6.7%100.0%–
Infused Raindrops6.7%100.0%–
Eul's Scepter of Divinity5.8%100.0%–
Essence Distiller5.8%83.3%–
Aghanim's Scepter4.8%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger615:03
10–15100%15–20100%
Magic Wand59:31
0–5100%10–15100%15–20100%
Tranquil Boots28:10
5–10100%
Gem of True Sight120:55
20–25100%
Bottle11:55
0–5100%
Phase Boots18:07
5–10100%
Ring of Basilius14:29
0–5100%
Black King Bar120:40
20–25100%
Desolator125:02
25–30100%
Arcane Boots18:45
5–10100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.9%); the last number is the sample size.