Treant Protector

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
11
Win rate
18.2%
Adjusted WR
5.1%
Pick rate
0.0%
Position in the role
#120 of 127
Score
D9/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 110 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

45 matches · 71.1% win rate · 40.9% of matches
Leech Seed
1
Living Armor
2
Living Armor
3
Nature's Grasp
4
Living Armor
5
Overgrowth
6
Living Armor
7
Nature's Grasp
8
Nature's Grasp
9
Nature's Grasp
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-3s Leech Seed Cooldown
Picked 100.0% · Win 100.0%
Main pick
25
450 AoE Living Armor
Picked 0.0% · Win –
+20 Living Armor Damage Block
Picked 25.0% · Win 100.0%
Best win rate
20
+80 Leech Seed Bonus Damage
Picked 75.0% · Win 66.7%
Most picked
+10% Leech Seed Damage to Healing
Picked 80.0% · Win 75.0%
Main pick
15
+25 Nature's Grasp Damage
Picked 20.0% · Win 0.0%
+3s Living Armor Duration
Picked 0.0% · Win –
10
+50 Base Damage
Picked 100.0% · Win 42.9%
Main pick

By match duration

Up to 35 min45.5%213 matches
35 to 50 min43.5%216 matches
50 min or more37.1%62 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch40.0%
  • Tango20.0%
  • Quelling Blade33.3%
  • Circlet50.0%
  • Boots of Speed50.0%
  • Magic Stick50.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (43.6%); the last number is the sample size.